StarCraft/Rushing: Difference between revisions

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*>Yunzhong Hou
(Directly copying from an overly general Strategy Guide page in preparation for an overhaul)
 
*>Yunzhong Hou
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{{StarCraftTOC}}
{{StarCraftTOC}}
==Overview==
Rushing is generally considered a low-level strategy, primarily because advanced players are often prepared to resist a rush and because rushing causes the player to fall behind on their economy at the beginning of the game, which would ultimately result in an enemy victory if the rush is not successful.
Rushing does not have to be totally successful--taking out an enemy base completely--to be rewarding. If a handful of rushing units can dispatch multiple enemy workers, then the enemy economy will suddenly be in an even worse condition than that of the rushing player. In order to succeed, however, rushes must be conducted swiftly, either by quickly obtaining a handful of low-level units at the expense of economy and technology, or by quickly obtaining a handful of high-level units at the expense of both economy and all other military. Should the enemy defenses complete before the rush, the rush would either fail or be called off, and in each situation the rushing player would be at a loss.
*'''Zealot rush''' — during the first few minutes of the game, rush into the enemy's base with at least 4 Zealots. If your forces have an obvious superiority over the enemy, destroy their base as a whole. If not, try disrupting their mining operation as much as possible to cripple your enemies' abilities to retaliate in the long run. This is often done by setting the zealots to move straight to the resource collection area to attack the resource gatherers, after running by and typically taking nominal damage from enemy forces concentrated in a front area of the base. A common mistake of amateurs is to try to run the zealots through in attack-response mode, so that any engagement by a frontal defense at the base distracts the zealots into battling the defending units, leaving the resource gatherers to continue their work unimpeded.
*'''Zealot rush''' — during the first few minutes of the game, rush into the enemy's base with at least 4 Zealots. If your forces have an obvious superiority over the enemy, destroy their base as a whole. If not, try disrupting their mining operation as much as possible to cripple your enemies' abilities to retaliate in the long run. This is often done by setting the zealots to move straight to the resource collection area to attack the resource gatherers, after running by and typically taking nominal damage from enemy forces concentrated in a front area of the base. A common mistake of amateurs is to try to run the zealots through in attack-response mode, so that any engagement by a frontal defense at the base distracts the zealots into battling the defending units, leaving the resource gatherers to continue their work unimpeded.


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