Final Fantasy VII/Optional characters: Difference between revisions

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If you don't want to chase the hints, here's the code right away: right 36, left 10, right 59, right 97. When opening the safe, stop on those numbers ''exactly'' and hit the button. If you slip, you need to start over. The safe door should open with a little bit of practice. But the following fight needs no practice, just a coherent strategy...  
If you don't want to chase the hints, here's the code right away: right 36, left 10, right 59, right 97. When opening the safe, stop on those numbers ''exactly'' and hit the button. If you slip, you need to start over. The safe door should open with a little bit of practice. But the following fight needs no practice, just a coherent strategy...  


{{FF7: Boss|name=Lost Number|level=35|hp=7000|mp=300|weak=-|null=Gravity|absorb=-|text=This boss attacks you with both physical and magical attacks. Logically, so should you. The first half of the fight is probably fairly routine fare. Around the midpoint of the fight, the boss splits up and will start to use either magic or physical attacks almost exclusively. If it attacks physically, it is vulnerable to spells, if magically, it's vulnerable to physical attacks.}}
{{Final Fantasy VII/Boss|name=Lost Number|level=35|hp=7000|mp=300|weak=-|null=Gravity|absorb=-|text=This boss attacks you with both physical and magical attacks. Logically, so should you. The first half of the fight is probably fairly routine fare. Around the midpoint of the fight, the boss splits up and will start to use either magic or physical attacks almost exclusively. If it attacks physically, it is vulnerable to spells, if magically, it's vulnerable to physical attacks.}}


The boss will leave behind a lot of interesting things: Cosmo Memory (the manual for Red XIII's Level 4 limit break), The Odin summon materia, and - lastly - the key to the basement!
The boss will leave behind a lot of interesting things: Cosmo Memory (the manual for Red XIII's Level 4 limit break), The Odin summon materia, and - lastly - the key to the basement!


Now head to the cellars where you visited during Cloud's flashback. With the key, you'll be able to open the door north in the room that led to the library door. Open the coffin in the middle and Vincent awakens. Talk to him about Sephiroth. He will doze off again, so open the coffin again. Ask "Who are you?" Then, there's nothing more to do, so head back out towards the stairs up. Vincent will stop you, and will then follow you.
Now head to the cellars where you visited during Cloud's flashback. With the key, you'll be able to open the door north in the room that led to the library door. Open the coffin in the middle and Vincent awakens. Talk to him about Sephiroth. He will doze off again, so open the coffin again. Ask "Who are you?" Then, there's nothing more to do, so head back out towards the stairs up. Vincent will stop you, and will then follow you.
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