Metal Gear Solid 3: Snake Eater/Weapons: Difference between revisions

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changed section title to Firearms
(changed section title to Firearms)
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{{Header Nav|game=Metal Gear Solid 3: Snake Eater}}
{{Header Nav|game=Metal Gear Solid 3: Snake Eater}}


==Weapons==
==Firearms==
===Close Quarters Combat (CQC)===
===Close Quarters Combat (CQC)===
Close Quarters Combat is a special style of hand to hand fighting designed by Snake and The Boss.
Close Quarters Combat is a special style of hand to hand fighting designed by Snake and The Boss.
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* {{psx|T}} - Toggles the scope zoom between 3x and 10x.
* {{psx|T}} - Toggles the scope zoom between 3x and 10x.
* {{psx|L1}} + {{psx|R1}} - Hold down to keep your aim steady during a tactical reload.
* {{psx|L1}} + {{psx|R1}} - Hold down to keep your aim steady during a tactical reload.
===RPG-7===
Russia's premier anti-tank weapon, the RPG-7 sports enough firepower to eliminate most armored foes with a few well-placed shots. Also effective against those evil villains that never seem to die. Must reload after every shot, which takes freaking forever, so it'd be in your best interests to use the tactical reload whenever you've shot a round. You can't move when you're using this weapon.
'''Controls'''<br>
* {{psx|S}} - Hold to aim the weapon. Release quickly to launch a rocket. Release slowly to lower the weapon.
* {{psx|L1}} - Aims through the scope at 2x zoom.
* ''{{psx|L1}} + {{psx|R1}}'' - Hold down to keep your aim steady during a tactical reload.


==Mounted Weapons==
==Mounted Weapons==
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