Freshly-Picked Tingle's Rosy Rupeeland/Gameplay: Difference between revisions

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If you've played the other ''The Legend of Zelda''-games in which Tingle appears, you know his speciality is maps. Naturally, creating maps is (an optional) part of the gameplay of ''Freshly-Picked Tingle's Rosy Rupeeland''. You are taught the arts of mapping early in the game. After that, it's up to you to find the Look-What-I-Found Kid on each island, buy the map from him, draw the various landmarks, show your progress to the Town Map-Seller and eventually sell the map to her for lots of cash. It's then up to you whether you want to buy the map back or try to find your way by memory.
If you've played the other ''The Legend of Zelda''-games in which Tingle appears, you know his speciality is maps. Naturally, creating maps is (an optional) part of the gameplay of ''Freshly-Picked Tingle's Rosy Rupeeland''. You are taught the arts of mapping early in the game. After that, it's up to you to find the Look-What-I-Found Kid on each island, buy the map from him, draw the various landmarks, show your progress to the Town Map-Seller and eventually sell the map to her for lots of cash. It's then up to you whether you want to buy the map back or try to find your way by memory.


*{{Info|M|item values and buyers|Freshly-Picked Tingle's Rosy Rupeeland/Items|Items}}
{{Info|M|item values and buyers|Freshly-Picked Tingle's Rosy Rupeeland/Items|Items}}
*{{Info|M|mapping|Freshly-Picked Tingle's Rosy Rupeeland/Maps|Maps}}
{{Info|M|mapping|Freshly-Picked Tingle's Rosy Rupeeland/Maps|Maps}}


==Fighting==
==Fighting==
Fighting is an essential part of the gameplay, though for other reasons than in the regular ''The Legend of Zelda''-games. Fights are fought by touching an enemy and are displayed as cartoony clouds with stars, awkward sounds and limbs coming out of it. The longer Tingle is in battle, the stronger enemies he fights and the more enemies he fights, the more Rupees (now specifically functioning as health) he loses. When Tingle's wallet reaches zero, he dies. But defeating an enemy gains you both Rupees (sometimes more, sometimes less than you've lost in battle) and items, which in turn can be used to get more Rupees. About 50% of all items have to be obtained this way. As such, fights have to be planned with a certain care as you'll most likely be only happy to fight an enemy who has interesting/necessary stuff on him.
Fighting is an essential part of the gameplay, though for other reasons than in the regular ''The Legend of Zelda''-games. Fights are fought by touching an enemy and are displayed as cartoony clouds with stars, awkward sounds and limbs coming out of it. The longer Tingle is in battle, the stronger enemies he fights and the more enemies he fights, the more Rupees (now specifically functioning as health) he loses. When Tingle's wallet reaches zero, he dies. But defeating an enemy gains you both Rupees (sometimes more, sometimes less than you've lost in battle) and items, which in turn can be used to get more Rupees. About 50% of all items have to be obtained this way. As such, fights have to be planned with a certain care as you'll most likely be only happy to fight an enemy who has interesting/necessary stuff on him.


To aid you, you can also hire a bodyguard to come with you. There are 30 bodyguards in total, each with its own behaviour and skill-combination. You'll have to pay them and keep them alive by giving them healing potions, but you'll have a hard time surviving without them, as well as missing on some secrets.
Boss fights are a tad different. Boss fights are triggered by jumping into a dungeon's main treasure chest and the method of fighting differs greatly between the bosses. Tingle gets a "real" healthbar or something of similar nature that displays how much more you can take. If the healthbar hits zero before the boss is dead, Tingle is thrown out of the chest and a certain amount of Rupees is taken from you as punishment. 
 
To aid you in regular combat, you can also hire a bodyguard to come with you. There are 30 bodyguards in total, each with its own behaviour and skill-combination. You'll have to pay them and keep them alive by giving them healing potions, but you'll have a hard time surviving without them, as well as missing on some secrets.


{{Info|M|enemies|Freshly-Picked Tingle's Rosy Rupeeland/Enemies|Enemies}}
{{Info|M|enemies|Freshly-Picked Tingle's Rosy Rupeeland/Enemies|Enemies}}
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==Rewards==
==Rewards==
Once in a while, you'll get the chance to perform a good deed for someone. Shortly after, you'll be offered a reward for you good work. You'll be asked for what amount of Rupees you'd like to have. Ask too much and you won't get anything and the number of chances you have to ask for a proper reward are limited (1-4, and you can't leave in between two tries). In these cases, logic is the key. The three factors are:
Once in a while, you'll get the chance to perform a good deed for someone. Shortly after, you'll be offered a reward for your good work. You'll be asked for what amount of Rupees you'd like to have. Ask too much and you won't get anything and the number of chances you have to ask for a proper reward are limited (1-4, and you can't leave in between two tries). In these cases, logic is the key. The three factors are:
# What did you do? Ofcourse a person whose wife you cured from a terrible disease is more grateful and willing to pay than a person whose doll you returned.
# What did you do? Ofcourse a person whose wife you cured from a terrible disease is more grateful and willing to pay than a person whose doll you returned. Always try to estimate a person's level of gratitude.
# At what point in the game did the (side)quest become available? Early in the game, 100 Rupees is a lot of money, while later in the game 1000 Rupees already is peanuts. When asking the reward, stay in line with the other prices currently acceptable.
# At what point in the game did the (side)quest become available? Early in the game, 100 Rupees is a lot of money, while later in the game 1000 Rupees is peanuts. When asking the reward, stay in line with the other prices currently acceptable.
# What did you pay to complete the (side)quest? For example, one of the sidequests requires you to pay 20.000 Rupees first. Logically, you can ask for at least that amount when claiming your reward.
# What did you pay to complete the (side)quest? For example, one of the sidequests requires you to pay 20.000 Rupees first. Logically, you can ask for at least that amount when claiming your reward. Even if it's not a required investment (like paying for a tip on where to look), the reward always at least covers all possible expenses.
 
*For more information on the specific rewards, see the [[Freshly-Picked Tingle's Rosy Rupeeland/Best prices|''Best prices'' section]].    


{{Info|M|specific rewards|Freshly-Picked Tingle's Rosy Rupeeland/Best prices|Best prices}}
   
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