Lineage II/Human Fighter: Difference between revisions

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* In '''Attacks''', each of the three 1st Profession classes linked to the Knight has a specific attack here. '''Knights/ Warriors''' have ''Power Strike'', '''Rogues''' get either ''Mortal Blow'' for daggers or ''Power Shot'' for bows. All these attacks except for Mortal Blow allow for '''Overhits''', which nets you extra XP and an increased odds of drops. As such, it is useful to expand some SP into these skills. For a future Knight, it is '''critical''' to pick up ''Power Strike'', as there is no skills in the Knight's inventory that allows for overhit -- '''only''' ''Power Strike'' is available!<BR><BR>However, as might be guessed, not all skills are needed; for a a Human Fighter intending to move to a '''Knight/ Paladin/ Dark Avenger''', there is almost no need for dagger skills. Bow skills however, are very useful. Personal experience shows that at low levels, it is useful to have the bow skills as there is no ''Hate'' or ranged spells for the Fighter to pull mobs, or to help kill off mobs chasing after somebody else. ''Power Shots'' do way too much damage in one shot compared to melee; it's not uncommon to see levels 15~18 '''PCs''' one-shotting Werewolves on '''Talking Island'''.<BR><BR>This usefulness must be weighed against the uselessness once you undergo your 1st Profession change. '''Knights''' no longer have any avenue for bow skill increases; in return, they get a ranged spell (''Drain Life'') and the much hyped ''Hate'' skill. Coupled with the fact that bows are not as good after 1st Profession change as '''D-Grade''' bows tend to take up too much '''MP''' to use, the ~3500 SP spent here must be weighed against the usefulness of it at the low levels. Personal experience is that the SP are well spent, particularly if you solo.
* In '''Attacks''', each of the three 1st Profession classes linked to the Knight has a specific attack here. '''Knights/ Warriors''' have ''Power Strike'', '''Rogues''' get either ''Mortal Blow'' for daggers or ''Power Shot'' for bows. All these attacks except for Mortal Blow allow for '''Overhits''', which nets you extra [[Lineage_2/Definitions#U_to_Z|XP]] and an increased odds of [[Lineage_2/Definitions#A_to_E|drops]]. As such, it is useful to expand some [[Lineage_2/Definitions#P_to_T|SP]] into these skills. For a future Knight, it is '''critical''' to pick up ''Power Strike'', as there is no skills in the Knight's inventory that allows for overhit -- '''only''' ''Power Strike'' is available!<BR><BR>However, as might be guessed, not all skills are needed; for a a Human Fighter intending to move to a '''Knight/ Paladin/ Dark Avenger''', there is almost no need for dagger skills. Bow skills however, are very useful. Personal experience shows that at low levels, it is useful to have the bow skills as there is no ''Hate'' or ranged spells for the Fighter to pull [[Lineage_2/Definitions#K_to_O|mobs]], or to help kill off [[Lineage_2/Definitions#K_to_O|mobs]] chasing after somebody else. ''Power Shots'' do way too much damage in one shot compared to melee; it's not uncommon to see levels 15~18 [[Lineage_2/Definitions#P_to_T|PCs]] [[Lineage_2/Definitions#K_to_O|one-shotting]] Werewolves on '''Talking Island'''.<BR><BR>This usefulness must be weighed against the uselessness once you undergo your 1st Profession change. '''Knights''' no longer have any avenue for bow skill increases; in return, they get a ranged spell (''Drain Life'') and the much hyped ''Hate'' skill. Coupled with the fact that bows are not as good after 1st Profession change as '''D-Grade''' bows tend to take up too much [[Lineage_2/Definitions#K_to_O|MP]] to use, the ~3500 [[Lineage_2/Definitions#P_to_T|SP]] spent here must be weighed against the usefulness of it at the low levels. Personal experience is that the [[Lineage_2/Definitions#P_to_T|SP]] are well spent, particularly if you solo.




* The last skill to discuss is one that does not fit cleanly into any category: ''Relax''. ''Relax'' is a skill which allows you to recover '''HP''' at around double the normal rate while consuming an amount of MP. At low levels, the MP consumption is actually of a rather large percentage of your MP pool, and you may actually be better off resting normally, particularly for archers who need the MP to power their bows. <BR><BR>However, once your PC hits mid-levels, your HP and MP recovery rates increases, and by the low-30s, the MP consumption is actually negligible. It becomes efficient to ''Relax'' wherever possible, as it would actually reduce downtime.<BR><BR>Thus, ''Relax'' is one of those skills that you don't really ''need'' it at the level it is first offered, but is rather useful once you levelled up further.
* The last skill to discuss is one that does not fit cleanly into any category: ''Relax''. ''Relax'' is a skill which allows you to recover [[Lineage_2/Definitions#F_to_J|HP]] at around double the normal rate while consuming an amount of [[Lineage_2/Definitions#K_to_O|MP]]. At low levels, the MP consumption is actually of a rather large percentage of your [[Lineage_2/Definitions#K_to_O|MP]] pool, and you may actually be better off resting normally, particularly for archers who need the [[Lineage_2/Definitions#K_to_O|MP]] to power their bows. <BR><BR>However, once your PC hits mid-levels, your [[Lineage_2/Definitions#F_to_J|HP]] and [[Lineage_2/Definitions#K_to_O|MP]] recovery rates increases, and by the low-30s, the [[Lineage_2/Definitions#K_to_O|MP]] consumption is actually negligible. It becomes efficient to ''Relax'' wherever possible, as it would actually reduce downtime.<BR><BR>Thus, ''Relax'' is one of those skills that you don't really ''need'' it at the level it is first offered, but is rather useful once you levelled up further.
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