Command & Conquer: Generals - Zero Hour/USA Superweapon General vs. USA Laser General: Difference between revisions

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(New page: {{Header Nav|game={{subst:BASEPAGENAME}}}} This level is initially extremely intimidating. You start out with a Command Center and bulldozer – while the Laser General begins with three...)
 
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The land assault starts slowly and will give you a chance to form rudimentary defensive positions by garrisoning the buildings centered between your base and the Laser General’s base.
The land assault starts slowly and will give you a chance to form rudimentary defensive positions by garrisoning the buildings centered between your base and the Laser General’s base.


Talk here about how many blasts it will take to destroy Particle cannon
Building multiple Supply Drop Zones before building your Particle Cannons is a suggested strategyWhen all of your PC's are built at once, they are less susceptible to destruction while being built.
 
Further into the game, it will be necessary to beef up your defenses a bit more with EMP Patriots to defend against persistent Comanche helicopter attacksColonel Burton will also be attacking your base, so Sentry Drones upgraded with machine guns will also come in handy.


Further into the game, it will be necessary to beef up your defenses a bit more with EMP Patriots to defend against persistent Comanche helicopter attacks.  An enemy Colonel Burton will also be attacking your base.  Detection units are a must.
{{sidebar|width=400px|title=Key Strategies|contents={{-|right}}
{{sidebar|width=400px|title=Key Strategies|contents={{-|right}}


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