StarCraft/Zerg buildings: Difference between revisions

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Hit points, armor, requirements, details on upgrades
(Added hit points, armor and requirement)
(Hit points, armor, requirements, details on upgrades)
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:Hotkey: {{kbd|E}}
:Hotkey: {{kbd|E}}


==Spawning Pool==
==Spawning pool==
The Spawning Pool is required to create Zerglings and opens up the rest of the tech tree. Two Zergling-specific upgrades can be researched here. The second upgrade cannot be initiated until the Hatchery has been evolved into a Hive.
The Spawning pool is required to create Zerglings. The Spawning pool require [[#Hatchery]]. And is required to build [[#Hydralisk den]] as well as to mutate [[#Hatchery]] into [[#Lair]] and [[#Creep colony]] into [[#Sunken colony]] or [[#Spore colony]].
*Cost: 200/0 (originally 150/0, adjusted in Update 1.08)
 
*Hotkey: {{kbd|S}}
;Statistics
*Available Upgrades
:Cost: 200/0 (was 150/0 before version 1.08)
:Metabolic Boost (increases Zergling speed): 100/100
:Hit points: 750
:Adrenal Glands (increases Zergling rate of attack): 200/200, requires Hive
:Armor type: Heavy
:Armor: 1
:Hotkey: {{kbd|S}}
 
;Available Upgrades
:Metabolic boost 100/100  
:''Increases Zergling speed.''
:Adrenal glands 200/200 requires [[#Hive]]
:''Decrease Zergling cooldown (was 8, now is 6).''


==Hydralisk Den==
==Hydralisk Den==
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