MapleStory/Jobs: Difference between revisions

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===They suck, go die in a fire===
===They suck, go die in a fire===


===Thief===
===I ≤3 wikipedia===
A Thief is basically a fast Warrior and a fast Bowman combined. They can be ranged or melee. However, they are not given enough skill points to max out both a melee skill and a ranged skill early in the game, so they must choose whether to be a Bandit (a faster but slightly weaker melee class) or an Assassin (ranged and faster than Bowmen). While quite different, these two kinds of Thieves have a similar set of strengths. Thieves are more or less tied with Archers in terms of weapon defense. They have average HP and MP (Bowmen have a few hundred more HP than them) in the game. They make up for their lack of HP through their high avoidability, however.
 
Both Bandits and Assassins have massive speed bonuses in the second job, and have very high avoidability. Thieves have the highest avoidability and mobility in the game. Thieves have good accuracy too, but when compared with Bowmen, they will still lose out because DEX increases accuracy more than luck, which is the primary attribute to damage in thieves.
 
The Bandit's weakness is simple: they do not have a ranged attack. However, this is cured with Boomerang Step in 4th Job, which is a semi-range skill, like 3rd Job's Assaulter. But, Boomerang Step attacks up to multiple monsters, and it's a double Assaulter, which means you go pass the monster once, then again back to where you are. They will have to walk up to enemies just like Warriors and slash them (however, they're better at this than Warriors because they have more mobility). Additionally, Bandits hit multiple times, doing little damage each time, while Warriors generally do a one-hit massive attack. Therefore, Bandits generally don't get to Knockback larger monsters. However, this allows them a more consistent attack, and this also works to their advantage when using Haste, a speed-boosting skill, to jump clear over the enemy and attack it at the same time. Another advantage of the Bandit is the speed it possesses.
Assassins are Bowmen with only some Bowmen weaknesses. Assassins have extremely high mobility, as they are the only ranged class that can shoot in the air. (Archers can do that too, though with difficulties, and it generally is still the same as shooting from the ground because an archer cannot jump above the mob, and fire.) Assassins have slightly less range than Bowmen (about 20 range and they can shoot projectiles much faster than any other class in the game, from the 1st and 2nd job only. (Ranger's Strafe is almost as fast as a Hermit's Lucky Seven and a BowMaster's Hurricane (also known as Storm of Arrows) is faster than Night Lord's Triple Throw (tested and confirmed), though a BowMaster's Hurricane only has an average of 126% damage per arrow while a Night Lord hits an average of 177.1875% per star, with all supportive skills on. The weaknesses of Assassins are that they have to carry large amounts of projectiles (throwing stars). Unlike Bowmen, they do not get a skill similar to "Soul Arrow" until 4th Job, which has only been released in KoreaMS, JapanMS and ChinaMS. At lower levels, this can be quite a pain, because each job advancement adds a row of extra inventory space, and the skill in the 2nd job, javelin mastery, allows more stars to be carried, hence limiting training times very greatly at low levels. Additionally, better stars are often very expensive to purchase due to the popularity of the class leading to high demand. So assassins naturally have fewer slots for their 'use' inventory, thus limiting their 'use' space. A second weakness of the Assassin is that they do not carry the Power Knockback ability, which the Archer class has. Also they do not have an Area Of Effect (AoE) skill like the Bowmen's Arrow Rain or Eruption. The only mob attack they have is Avenger, which travels in a straight line like a Crossbowman's Iron Arrow. Despite this weakness, Avenger does a bit greater damage (probably 100-200 damage more) than archer's AoE if accompanied with Shadow Partner. They do not have attention diverting skills such as puppet unlike the Bowmen, which makes the monster to target the assassin or bandit more often. They make up for this with their high avoidability. The damage an assassin deals is however, the most inconsistent almost throughout the game, because the primary attacking skill, Lucky Seven, does not allow javelin mastery to be stacked with it, unlike other classes where learning mastery increases the minimum attack. The inconsistency is further augmented with the 2nd job, when the assassin receives the skill "critical throw" (at a 50% chance, damage +100%, not the same as doubling damage though) which is similar to the archer's but with a higher probability of occurring.
 
If you would like to choose between jobs, Assassins have very fast ranged attacks that can kill monsters at their level faster than any other job. Bandits have good and consistent damage with their short-ranged "Savage Blow", which can usually kill most monsters in one or two speedy executions as well. Both jobs have their ups and downs, and it highly depends on the style and skill of playing. Unlike other classes, a new Thief needs to know from level 10 which 2nd Job he or she wants, because both require different skill builds.


===Magician===
===Magician===
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