Civilization Revolution/War and Defense: Difference between revisions

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(New page: The key to war in Civ Rev is to follow the rule of overwhelming force. Armies are the only way to go for attacking and defending. Spies are another important aspect, you need them to destr...)
 
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Don't forget the power and andvantage you get from placing a ship in the port and don't ever sit there in front of a city waiting for more units to arive, the AI will just suck the population out of a city and make unit after defensive unit.  
Don't forget the power and andvantage you get from placing a ship in the port and don't ever sit there in front of a city waiting for more units to arive, the AI will just suck the population out of a city and make unit after defensive unit.  
-Duke Bloodbath
As far as defense goes. Archer armies, Rifleman armies and Modern Infantry armies will do the trick. If you have a city that is going to be attacked over and over, place at leas two armies there. For higher levels, you need two armies in each city. If you know you are going to be attacked over and over, do not group some units into armies, and instead leave them as they are. This will make it take longer for the enemy to be able to take the city.
Early on, catapults can be used to demolish attacking forces. Do not fortify them in the city, and instead make them wait so they will be less likely to be attacked - the same goes for artillery and cannons.
Planes and bombers are pretty useless unless you find yourself in a nasty battle. And, walls are useless for the most part, when you can spend your time building a huge army to counter-strike against your enemy, or destroy the invasion force.


-Duke Bloodbath
-Duke Bloodbath
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