Gunbound/Mobiles: Difference between revisions

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Line 101: Line 101:
|base delay=520
|base delay=520
|turn delay=10
|turn delay=10
|general=Good attack and bunging power, high HP but lacks good defense. High mobility, but has poor climbing ability for finding higher angles.
|general=Good attack. Excellent bunging power, high HP but lacks good defense. High mobility, but has poor climbing ability for finding higher angles.
|s1desc=Four missiles, which can be pretty weak, and spread out a lot over long distances. When all of the missiles directly hit the opponent, they can deal high damage. It also deals decent land damage.
|s1desc=Four missiles, which can be pretty weak, and spread out a lot over long distances. When all of the missiles directly hit the opponent, they can deal high damage. It also deals decent land damage.
|s1dam=170-230
|s1dam=170-230
Line 108: Line 108:
|s2dam=200-270
|s2dam=200-270
|s2del=400
|s2del=400
|ssdesc=Six powerful missiles that are very similar to Shot 1 but do a little more damage and looks a lot more powerful.
|ssdesc=Nine powerful missiles that are very similar to Shot 1 but do a little more damage and looks a lot more powerful.
|ssdam=350-500
|ssdam=350-500
|ssdel=800
|ssdel=800
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