Mario Superstar Baseball/Controls: Difference between revisions

Jump to navigation Jump to search
Finished Control Page
m (header/footer navs)
(Finished Control Page)
Line 5: Line 5:


===Charge Pitches and Change-ups===
===Charge Pitches and Change-ups===
You can throw the ball at a much faster speed by holding down {{gc|A}} to start your wind up. The speed at which the ball travels is proportional to how long you hold down ((gc|A}}. If you hold it down longer, the pitch speed is faster. To achieve the fastest speed, release {{gc|A}} just as the pitcher's arm is coming around level with their head. If done correctly, "NICE!" will appear on the screen. If you wait too long, however, the pitch speed will drastically decrease. This won't take too long to master though.
You can throw the ball at a much faster speed by holding down {{gc|A}} to start your wind up. The speed at which the ball travels is proportional to how long you hold down {{gc|A}}. If you hold it down longer, the pitch speed is faster. To achieve the fastest speed, release {{gc|A}} just as the pitcher's arm is coming around level with their head. If done correctly, "NICE!" will appear on the screen. If you wait too long, however, the pitch speed will drastically decrease. This won't take too long to master though.


It's not always a good idea to throw fastball after fastball; instead, mix up your pitches to try to throw off your opponent. A pitcher's wind up for a charge pitch is always the same, whether you throw it fast or slow. "NICE!" throws curve very little, while slower charge pitches can curve more. This way, you can disguise your charge pitch speed and throw a slow curve that has the exact same wind up as a blazing fastball.
It's not always a good idea to throw fastball after fastball; instead, mix up your pitches to try to throw off your opponent. A pitcher's wind up for a charge pitch is always the same, whether you throw it fast or slow. "NICE!" throws curve very little, while slower charge pitches can curve more. This way, you can disguise your charge pitch speed and throw a slow curve that has the exact same wind up as a blazing fastball.
Line 22: Line 22:
===Pick-off plays===
===Pick-off plays===
When there is a player on any base, you can throw a pick-off play to try to catch them stealing. You can do this in one of two ways: Press {{gc|B}} to step off the mound '''OR''' Press {{gc|B}} and either {{gc|Right|Control}}, {{gc|Up|Control}}, or {{gc|Left|Control}} to throw to the base in that direction. (1st, 2nd, and 3rd respectively) If your opponent decided to steal, the baserunner will take off and it will be an easy out. If not, the baserunner will dive back to their base safely.
When there is a player on any base, you can throw a pick-off play to try to catch them stealing. You can do this in one of two ways: Press {{gc|B}} to step off the mound '''OR''' Press {{gc|B}} and either {{gc|Right|Control}}, {{gc|Up|Control}}, or {{gc|Left|Control}} to throw to the base in that direction. (1st, 2nd, and 3rd respectively) If your opponent decided to steal, the baserunner will take off and it will be an easy out. If not, the baserunner will dive back to their base safely.
Your pitchers won't be able to last the whole game. If a water drop appears next to them, it's time to change pitchers. Press {{gc|Start}} to bring up the pause menu, and go to swap positions to change pitchers.


==Batting Controls==
==Batting Controls==
Line 35: Line 37:
===Bunting===
===Bunting===
Bunting (holding the bat out to hit a weak grounder to advance baserunners) is activated by holding down {{gc|B}}. It is most useful with a runner on base to use it while at the same time holding down {{gc|Y}}, the activator for stealing.
Bunting (holding the bat out to hit a weak grounder to advance baserunners) is activated by holding down {{gc|B}}. It is most useful with a runner on base to use it while at the same time holding down {{gc|Y}}, the activator for stealing.
You can move around in the batter's box by moving the control stick the direction you want to move. You can do the same on the pitcher's mound, only not up and down, just left and right.
==Fielding Controls==
===Basic Fielding and Throwing===
Once the ball is hit, it's up to the fielders to get to the ball quickly to get the runner(s) out. You can maneuver one fielder at a time, and that's normally the one closest to the baseball. If you can't tell which one you have control of, there is always a hand pointing to the fielder you control. If the ball is hit on the ground, your best option is to just chase after the ball. However, on a ball hit in the air, there will be a drop spot identified by a circle of stars. The stars are yellow if you aren't in position to catch the ball, and they turn red when you are in position to catch the ball.
Throwing is fairly simple. When you have possession of the ball, move the joystick to point to the base you want to throw to and press {{gc|A}}. To throw to first base, maneuver the control stick to the right ({{gc|Right|Control}}). Second base is up ({{gc|Up|Control}}); third base is to the left ({{gc|Left|Control}}), and home plate is down ({{gc|Down|Control}}).
===Dashing and Diving===
Sometimes there will be a ball just out of reach, and if you aren't sure if you can make it on normal speed, it's time for your character to start dashing. To make your character run faster (dash) just repeatedly tap {{gc|B}} very, very fast.
Even if you do that, you might not be able to reach the drop spot. If you are just on the edge of the drop zone as the ball comes down, you can press {{gc|A}} and your fielder will perform a special ability. These can be anything from a simple diving catch to climbing an outfield wall. We'll explain these in detail later.
==Baserunning Contols==
===Running the bases===
At this point, we shy away from the {{gc|A}} / {{gc|B}} approach and throw some new buttons into the mix. When baserunning, you can tell your player to advance to the next base by pressing {{gc|Y}}. Likewise, if you don't think your player will make it, press {{gc|X}} to make the runner go back to the previous base. It's best to use these controls while having the control stick pointed at the base you want them to go to.  You can also dash in the same way as you do while fielding, by pressing {{gc|B}} repeatedly. To tell where your players are, you can look at the map in the top right corner.
===Stealing===
At any time before the pitcher throws a pitch, if you have runners on base, you can tell them to steal. You do this by pressing {{gc|Y}} before the pitch. You get a fairly good jump on the ball by doing this, however, if you press {{gc|Y}} as the pitcher throws the ball, you'll get a great jump. If you did it right, the usually purple STEAL! sign under the map in the top right corner flashes gold instead. This is useful when trying to get a good jump on a squeeze play or a hit and run.
{{Footer Nav|game=Mario Superstar Baseball|prevpage=|nextpage=Characters}}
{{Footer Nav|game=Mario Superstar Baseball|prevpage=|nextpage=Characters}}
8

edits

Navigation menu