Pardus/Ships: Difference between revisions

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New & probably controversial page style, please discuss. Federation ships stats, names caps, rmv contractions
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(New & probably controversial page style, please discuss. Federation ships stats, names caps, rmv contractions)
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{{Header Nav|game=Pardus}}
{{Header Nav|game=Pardus}}
<div style="background-color:#00000a"><font color="teal">
Everyone in Pardus has a ship, but often for new players the process of understanding how ships are laid out is confusing. If you don't understand the different parts of a ship, read [[Pardus/Fighting#Ship layout|this]] before you proceed to read.
Everyone in Pardus has a ship, but often for new players the process of understanding how ships are laid out is confusing. If you don't understand the different parts of a ship, read [[Pardus/Fighting#Ship layout|this]] before you proceed to read.


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| style="background:#000035" |[[Image:Pardus Sabre.png]]
| style="background:#000035" |[[Image:Pardus Sabre.png]]
|}
|}
{| {{prettytable|notwide=1}} align="right"
{| {{prettytable|notwide=1 }} align="right"  
!Gun Mounts
!Gun Mounts
|1
|1
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|5
|5
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The Sabre is the ship you'll start out with unless you are a ska'ri, in which case you will start out with a [[Pardus/Ships#Rustclaw|Rustclaw]]. It's a starter ship with just a gun mount to allow you to fight space maggots to rank/exp up to a better ship and get out of it. It's not recommended that you spend much money on this ship, since you'll easily outrank it. You should just trade and do some basic fighting in this ship to get money for a new ship, and jump out of it. Pirates will target these ships because they symbolize that the player is new and doesn't know how to fight back or alert people of a pirate's presence. However, with it's small size, being the third smallest in the game, it's often used as a way to train cloaking by more experienced players looking to jump into a large ship like the [[Pardus/Ships#Liberator|liberator]] and retain the ability to cloak. It's a small tradition of to-be [[Pardus/Ships#Scorpion|scorpion]] pilots to jump into a sabre with a union cloaking device and train their cloaking in it.
The Sabre is the ship you'll start out with unless you are a ska'ri, in which case you will start out with a [[Pardus/Ships#Rustclaw|Rustclaw]]. It is a starter ship with just a gun mount to allow you to fight [http://pardus.maxisoft.org/monster1.html space maggots] to rank/exp up to a better ship and get out of it. It is not recommended that you spend much money on this ship, since you will easily outrank it. You should just trade and do some basic fighting in this ship to get money for a new ship, and jump out of it. Pirates will target these ships because they symbolize that the player is new and doesn't know how to fight back or alert people of a pirate's presence. However, with its small size, being the third smallest in the game, it is often used as a way to train cloaking by more experienced players looking to jump into a large ship like the [[Pardus/Ships#Liberator|Liberator]] and retain the ability to cloak. It is a small tradition of to-be [[Pardus/Ships#Scorpion|Scorpion]] pilots to jump into a sabre with a union cloaking device and train their cloaking in it.
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===Rustclaw===
===Rustclaw===
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|6
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The Rustclaw is another starter ship like the [[Pardus/Ships#Sabre|Sabre]] but has the sole purpose of being a trader. The Ska'ri will start out with this ship. It's comparably large cargo hull is made for new players to trade in and make money to get into a new ship. It is also the ship that new players will get to build their first building in, since it will have the cargo space. It is not recommended for fighting, even though the ship's image may say otherwise, it has low armor and won't last long.
The Rustclaw is another starter ship like the [[Pardus/Ships#Sabre|Sabre]] but has the sole purpose of being a trader. The Ska'ri will start out with this ship. Its comparably large cargo hull is made for new players to trade in and make money to get into a new ship. It is also the ship that new players will get to build their first building in, since it will have the cargo space. It is not recommended for fighting, even though the ship's image may say otherwise, it has low armor and won't last long.
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===Interceptor===
===Interceptor===
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|0
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The Interceptor is a low-end fighter solely for the purpose of gaining rank and exp. It is the first neutral ship that fighting is recommended in, and with it's low cargo, the first neutral ship that you won't be able to trade in well. It has three gun slots, and one missile slot, making that a first as well. It is a fairly capable fighter but will not stand up when fighting other players. When fully equipped, very little space will remain in it making it hard to transport commodities. For that purpose, a mag-scoop is advised.
The Interceptor is a low-end fighter solely for the purpose of gaining rank and exp. It is the first neutral fighter, with a missile slot as well as multiple guns; it has low cargo capacity, making it also the first neutral ship unsuitable for trading runs. It is a fairly capable fighter but will not stand up when fighting other players. When fully equipped, very little space will remain in it making it hard to transport commodities. For that purpose, a [http://pardus.maxisoft.org/special5.html magnetic scoop] is advised.
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===Lanner Mini===
===Lanner Mini===
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|6
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The Lanner Mini is one of 2 ships that cannot equip any weapons or missles!  This makes it defenseless in combat, but it is rather difficult to destroy due to its small size and excellent armor.  It also has slightly more cargo then the similarly-priced Harrier.  The complete lack of weapondry makes it less popular then most netural ships.
The Lanner Mini is one of 2 ships that cannot equip any weapons or missiles!  This makes it defenseless in combat, but it is rather difficult to destroy due to its small size and excellent armor.  It also has slightly more cargo then the similarly-priced [[Pardus/Ships#Harrier|Harrier]].  The complete lack of weaponry makes it less popular then most neutral ships.
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===Harrier===
===Harrier===
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|2
|2
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The Harrier is the first neutral hybrid, having large cargo as well as sufficient missile and gun mounts. It, like the interceptor, is not suited for PvP combat but can be used to fight. As it is a hybrid, it's not particularly geared to doing the extremes of what it does. It's a good trader with no equipment, and a good fighter with equipment. It's trading ability goes down with putting more equipment for fighting on and vice versa. The harrier is often made fun of since it's funny shaped, and people who fly it are the brunt of many jokes. It is, however a very capable ship and a good ship for trading when neutral since no good trading ships exist at this point and the next one that comes close is about 67500 exp away.
The Harrier is the first neutral hybrid, having large cargo as well as sufficient missile and gun mounts. It is a true hybrid, adequate at either of two tasks and excelling in neither. Harriers are the brunt of jokes about their shape. It is, however a very capable ship and a good ship for trading when neutral since no good trading ships exist at this point and the next one that comes close is about 67500 exp away.
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===Mercury===
===Mercury===
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|1
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The Mercury is the first PvP fighter that you'll come across in the neutral line of ships. It has high armor, a fairly small size, and a good number of gun and missile mounts. It has sufficient cargo to fit on enough guns and missiles, and can take a beating with the right armor. This ship is a very popular ship for ranking and skilling because of it's good statistics.
The Mercury is the first PvP fighter in the neutral line of ships. It has high armor, a fairly small size, and a good number of gun and missile mounts. It has sufficient cargo to fit on enough guns and missiles, and can take a beating with the right armor. This ship is a very popular ship for ranking and skilling because of its good statistics.
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===Hercules===
===Hercules===
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|5
|5
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The Hercules is a trade class ship with two guns mounts and ten missile mounts. It's pretty useless in fighting since it has low armor and is incredibly big. However, the two gun mounts can be used to fight off NPC's like space maggots. It's a good trader that members from all factions jump into since it has a nice cargo hull of 255. It's exp requirement makes getting this for a neutral pilot quite hard since you'll have to do it in a [[Pardus/Ships#Mercury|mercury]] from 25000 to 79000.
The Hercules is a trade class ship with two guns mounts and ten missile mounts. It's pretty useless in fighting since it has low armor and is incredibly big. However, the two gun mounts can be used to fight off NPCs like space maggots. It's a good trader that members from all factions jump into since it has a nice cargo hull of 255. It's exp requirement makes getting this for a neutral pilot quite hard since you'll have to do it in a [[Pardus/Ships#Mercury|Mercury]] from 25000 to 79000.
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===Hawk===
===Hawk===
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|0
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The Hawk is a high-end fighter designed for skilling and fighting. It's held in hig regard in the community being the only ship aside from the [[Pardus/Ships#Doomstar|doomstar]] with 5 gun mounts. There are variations, [[Pardus/Ships#Phantom advanced stealth craft|PASC]], [[Pardus/Ships#Nighthawk|nighthawk]], and [[Pardus/Ships#Nighthawk deluxe|NHD]]. It however, has no missile mounts, making ambushing less attractive in this ship. It is well suited to survive ambushes however, being small and having high armor. It's cargo is quite cramped, which puts off some people from getting the better weapons put on it.
The Hawk is a high-end fighter designed for skilling and fighting. It's held in hig regard in the community being the only ship aside from the [[Pardus/Ships#Doomstar|Doomstar]] with 5 gun mounts. There are variations, [[Pardus/Ships#Phantom advanced stealth craft|PASC]], [[Pardus/Ships#Nighthawk|Nighthawk]], and [[Pardus/Ships#Nighthawk deluxe|NHD]]. It however, has no missile mounts, making ambushing less attractive in this ship. It is well suited to survive ambushes however, being small and having high armor. It's cargo is quite cramped, which puts off some people from getting the better weapons put on it.
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===Gargantua===
===Gargantua===
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|2
|2
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The gargantua is regarded as a fairly poor ship as a fighter, and an OK hybrid. It has about the same number of missile and gun mounts as the [[Pardus/Ships#Scorpion|scorpion]], [[Pardus/Ships#Dominator|dominator]], and [[Pardus/Ships#Gauntlet|gauntlet]] from all of the three factions, but it's other stats are inferior compared to these ships in the same class. Very few people are in this ship due to how poor it is statistically and prefer to use a faction warship.
The gargantua is regarded as a fairly poor ship as a fighter, and an OK hybrid. It has about the same number of missile and gun mounts as the [[Pardus/Ships#Scorpion|Scorpion]], [[Pardus/Ships#Dominator|Dominator]], and [[Pardus/Ships#Gauntlet|Gauntlet]] from all of the three factions, but it's other stats are inferior compared to these ships in the same class. Very few people are in this ship due to how poor it is statistically and prefer to use a faction warship.
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===Behemoth===
===Behemoth===
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|6
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The Behemoth (BBB) is one of the game's best traders having the third best cargo space and a hull of 720 for explosives missions. This ship is a very popular choice for neutral, federal, and union pilots since it has the highest cargo that they can get. It is jokingly called a "big brown box" (BBB) because frankly, that's what it looks like. Despite what it looks like, it's a very capable ship for traders and package rankers alike.
The Behemoth (BBB) is one of the game's best traders having the third best cargo space and a hull of 720 for explosives missions. This ship is a very popular choice for neutral, federal, and union pilots since it has the highest cargo that they can get. It is jokingly called a "big brown box" (BBB) because frankly, that's what it looks like. Despite its looks, it is a very capable ship for traders and package rankers alike.
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===Liberator===
===Liberator===
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|2
|2
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The liberator was designed as a battleship/trader hybrid, but it's fallen short of that excelling only at killing. It has the highest exp requirement of all the neutral ships making it only for the veteran players. It's a universal fighter used by all 3 factions but it's set up radically changes depending on what faction the pilot is in, due to special equipment. This is particularly true with the union, where it's set up with heavy shields, cloakers, counter measure equipment, and inferometers to make a heavy weapon laden tactical fighter.
The liberator was designed as a battleship/trader hybrid, but it falls short of that excelling only at killing. It has the highest exp requirement of all the neutral ships making it only for the veteran players. It is a universal fighter used by all 3 factions but it is set up radically changes depending on what faction the pilot is in, due to special equipment. This is particularly true with the union, where it is set up with heavy shields, cloakers, counter measure equipment, and inferometers to make a heavy weapon laden tactical fighter.
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|2
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The Rustfire (rusty) is the Union's equalivant of the Federation's and Empire's [[Pardus/Ships#Wasp|wasp]] and [[Pardus/Ships#Ficon|ficon]]. It's available at one further rank however, but it's worth it. It's a hybrid between a trader and a ranker with two gun mounts and a missile mount, although it seemingly serves no purpose. Pilots who fly it typically trade in it to make money for particle lasers, then rank up to a [[Pardus/Ships#Marauder|marauder]] or a [[Pardus/Ships#Junker IV|junker]]. It's a well made hybrid that almost everyone who joins the Union gets into at one point or another.
The Rustfire (rusty) is the Union's equalivant of the Federation's and Empire's [[Pardus/Ships#Wasp|Wasp]] and [[Pardus/Ships#Ficon|Ficon]]. It is available at one further rank however, but it is worth it. It is a hybrid between a trader and a ranker with two gun mounts and a missile mount, although it seemingly serves no purpose. Pilots who fly it typically trade in it to make money for particle lasers, then rank up to a [[Pardus/Ships#Marauder|Marauder]] or a [[Pardus/Ships#Junker IV|Junker]]. It's a well made hybrid that almost everyone who joins the Union gets into at one point or another.
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===Marauder===
===Marauder===
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The marauder is a NPC combat ship designed for skilling and ranking/exping. It falls in the same class as the [[Pardus/Ships#Interceptor|interceptor]] and [[Pardus/Ships#Mercury|mercury]] although it's usefulness is argued. It's better than the [[Pardus/Ships#Interceptor|interceptor]], with superior stats in the lines of cargo and armour, but lacks a missile mount making it difficult to pirate or ambush in and being slightly larger. It's severely behind the [[Pardus/Ships#Mercury|mercury]] in stats however, lacking three missile mounts, much armor and hull, and cargo. It's recommended by many people to just exp up to a mercury rather than to use this ship for fighting.
The marauder is a NPC combat ship designed for skilling and ranking/exping. It falls in the same class as the [[Pardus/Ships#Interceptor|Interceptor]] and [[Pardus/Ships#Mercury|Mercury]] although it's usefulness is debatable. It's better than the Interceptor, with superior stats in the lines of cargo and armour, but lacks a missile mount, making it difficult to pirate or ambush in, and is slightly larger. It's severely behind the Mercury in stats however, lacking three missile mounts, much armor and hull, and cargo. It's recommended by many people to just exp up to a Mercury rather than to use this ship for fighting.
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===Junker IV===
===Junker IV===
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The junker IV (junker) is a mid-level trade ship for the union. It offers a large cargo of 210, making FWE at this point better money than stocking. It has a strong hull, making explosive missions quite feasible at this point and the cargo allows it to package rank easily. Because it is the only trade ship available at this point short of exping to a [[Pardus/Ships#Hercules|hercules]], many pilots get in this ship after a [[Pardus/Ships#Rustfire|rustfire]] then make money and rank for a better ship such as an [[Pardus/Ships#El padre|el padre]].
The junker IV (junker) is a mid-level trade ship for the union. It offers a large cargo of 210, making FWE at this point better money than stocking. It has a strong hull, making explosive missions quite feasible at this point and the cargo allows it to package rank easily. Because it is the only trade ship available at this point short of exping to a [[Pardus/Ships#Hercules|Hercules]], many pilots get in this ship after a [[Pardus/Ships#Rustfire|Rustfire]] then make money and rank for a better ship such as an [[Pardus/Ships#El padre|El Padre]].
===Slider===
===Slider===
;Fighter/trader hybrid
;Fighter/trader hybrid
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The slider is a mid-level hybrid available at rank accountant. Many pilots looking for a combination of trading and fighting in the union choose this ship, although it'll become outdated in fighting once they get to a rank requiring you to kill NPC's that require serious firepower and armor. Many people choose to use this ship as a hybrid package/assassination ranker, as it has high cargo space, strong hull, and good firepower. However, that is generally what people use it as, people looking to trade should look a rank lower at the [[Pardus/Ships#Junker IV|junker]] or a rank higher at the [[Pardus/Ships#El padre|el padre]].
The slider is a mid-level hybrid available at rank accountant. Many pilots looking for a combination of trading and fighting in the union choose this ship, although it will become outdated in fighting once they get to a rank requiring you to kill NPCs that require serious firepower and armor. Many people choose to use this ship as a hybrid package/assassination ranker, as it has high cargo space, strong hull, and good firepower. However, that is generally what people use it as, people looking to trade should look a rank lower at the [[Pardus/Ships#Junker IV|Junker]] or a rank higher at the [[Pardus/Ships#El padre|El Padre]].
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===El padre===
===El Padre===
;Medium trader
;Medium trader
''Fairly experienced pilots''
''Fairly experienced pilots''
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The El padre (padre) is a mid-level trader for the Union. Sadly, as many people complain, it's the highest level trader in the Union making the [[Pardus/Ships#Hercules|hercules]] and [[Pardus/Ships#Behemoth|behemoth]] a popular choice over this having more cargo space. However, it still holds as a good midgame trader for a player who doesn't want to exp up to the [[Pardus/Ships#Hercules|hercules]]. It's preformance is quite well for it's class.
The El Padre (Padre) is a mid-level trader for the Union. It is the highest level trader in the Union. The [[Pardus/Ships#Hercules|Hercules]] and [[Pardus/Ships#Behemoth|Behemoth]] have more cargo space, and are often preferred. However, it still holds as a good midgame trader for a player who doesn't want to exp up to the Hercules. Its performance is quite good for its class.
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===Chitin===
===Chitin===
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The Chitin is one of the Union's best ships being regarded as the ultimate ambush craft. It's been held true to it's word by often serving in ambushes and combat. It's the Union equalivant of the Federation's and Empire's [[Pardus/Ships#Nighthawk|nighthawk]] series and [[Pardus/Ships#Phantom advanced stealth craft|PASC]]. It's combination of 4 missile and gun mounts are reflected by the Union's ECCM making the NN-550's almost as effective as the Empire's MKII missile considering the opponent has an ECM.
The Chitin is one of the Union's best ships being regarded as the ultimate ambush craft. It's been held true to it's word by often serving in ambushes and combat. It's the Union equalivant of the Federation's and Empire's [[Pardus/Ships#Nighthawk|Nighthawk]] series and [[Pardus/Ships#Phantom advanced stealth craft|PASC]]. It's combination of 4 missile and gun mounts are reflected by the Union's ECCM making the NN-550's almost as effective as the Empire's MKII missile considering the opponent has an ECM.
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The Horpor is an effective fighter/transporter ship having the gun mounts it needs to fight NPC's and the capacity to transport materials. It's not an incredibly popular choice, but people who use it are satisfied with it's performance. Many people use it to do package missions and assassination missions at the same time. It doesn't hold up well in PVP combat however, it's armor is somewhat low, it's a large ship, and it has no missile mounts.
The Horpor is an effective fighter/transporter ship having the gun mounts it needs to fight NPCs and the capacity to transport materials. It's not an incredibly popular choice, but people who use it are satisfied with it's performance. Many people use it to do package missions and assassination missions at the same time. It doesn't hold up well in PVP combat however, it's armor is somewhat low, it's a large ship, and it has no missile mounts.
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===Scorpion===
===Scorpion===
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The Scorpion is the pride and glory of the Union. It's considered as being one of the best battleship class ships in the game with all things considered such as price, rank, and equipment set ups. Like the [[Pardus/Ships#Liberator|liberator]], it's normally set up to be a tactical fighter with the ability to cloak, destroy buildings, fight, and ambush break. It's comparably better to the [[Pardus/Ships#Dominator|domminator]] and the [[Pardus/Ships#Liberator|liberator]] in stats, and is powerful enough to hold up to a [[Pardus/Ships#Mooncrusher|mooncrusher]]. Many pilots going into this ship choose to jump in a [[Pardus/Ships#Sabre|sabre]] to practise their cloaking.
The Scorpion is the pride and glory of the Union. It's considered as being one of the best battleship class ships in the game with all things considered such as price, rank, and equipment set ups. Like the [[Pardus/Ships#Liberator|Liberator]], it's normally set up to be a tactical fighter with the ability to cloak, destroy buildings, fight, and ambush break. It's comparably better to the [[Pardus/Ships#Dominator|Dominator]] and the [[Pardus/Ships#Liberator|Liberator]] in stats, and is powerful enough to hold up to a [[Pardus/Ships#Mooncrusher|Mooncrusher]]. Many pilots going into this ship choose to jump in a [[Pardus/Ships#Sabre|Sabre]] to practise their cloaking.
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==Federation ships==
==Federation ships==
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=== Wasp ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Wasp.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 2
!Missile Mounts
|
|-
!Armor
| 240
!Hull
| 225
|-
!Cargo
| 75
!Required Rank
|Recruit
|-
!Size
|14
!Trade Class
|
|}
Cost: 20,000
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=== Adder ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Adder.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 1
!Missile Mounts
| 2
|-
!Armor
| 255
!Hull
| 285
|-
!Cargo
| 100
!Required Rank
|Private
|-
!Size
| 18
!Trade Class
|
|}
Cost: 35,000
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=== Thunderbird ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Thunderbird.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 2
!Missile Mounts
| 3
|-
!Armor
| 270
!Hull
| 360
|-
!Cargo
| 125
!Required Rank
|Corporal
|-
!Size
| 29
!Trade Class
|
|}
Cost: 121,000
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=== Viper Defense Craft ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Viper defence craft.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 3
!Missile Mounts
| 2
|-
!Armor
| 405
!Hull
| 300
|-
!Cargo
| 95
!Required Rank
| Sergeant
|-
!Size
| 10
!Trade Class
|
|}  
Cost: 183,000
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=== Babel Transporter ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Babel transporter.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 2
!Missile Mounts
| 6
|-
!Armor
| 210
!Hull
| 525
|-
!Cargo
| 225
!Required Rank
| Major
|-
!Size
| 92
!Trade Class
|
|}
Cost: 532,000
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=== Piranha ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Piranha.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 4
!Missile Mounts
|
|-
!Armor
| 375
!Hull
| 315
|-
!Cargo
| 130
!Required Rank
| Major
|-
!Size
| 24
!Trade Class
|
|}
Cost: 556,000
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=== Nighthawk ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Nighthawk.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
|  4
!Missile Mounts
| 1
|-
!Armor
| 510
!Hull
| 270
|-
!Cargo
|  165
!Required Rank
| Lieutenant
|-
!Size
| 29
!Trade Class
|
|}  
Cost: 2,000,000
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=== Nighthawk Deluxe ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Nighthawk deluxe.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 4
!Missile Mounts
| 3
|-
!Armor
| 540
!Hull
| 300
|-
!Cargo
| 175
!Required Rank
| Lt. Commander
|-
!Size
| 36
!Trade Class
|
|}  
Cost: 3,000,000
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=== Mantis ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Mantis.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 3
!Missile Mounts
| 8
|-
!Armor
|  390
!Hull
| 600
|-
!Cargo
|  250
!Required Rank
| Lt. Commander
|-
!Size
| 134
!Trade Class
|
|}
Cost: 3,300,000
{{-}}
=== Extender ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Extender.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 2
!Missile Mounts
| 14
|-
!Armor
| 345
!Hull
| 750
|-
!Cargo
| 310
!Required Rank
| Captain
|-
!Size
|  104
!Trade Class
|
|}
Cost: 4,100,000
{{-}}
=== Gauntlet ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Gauntlet.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 4
!Missile Mounts
| 7
|-
!Armor
| 585
!Hull
| 465
|-
!Cargo
| 220
!Required Rank
| Commodore
|-
!Size
| 68
!Trade Class
|
|}
Cost: 8,900,000
{{-}}
=== Doomstar ===
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus Doomstar.png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
| 5
!Missile Mounts
| 10
|-
!Armor
| 720
!Hull
| 585
|-
!Cargo
| 265
!Required Rank
| Admiral
|-
!Size
| 101
!Trade Class
|
|}
Cost: 34,750,000
{{-}}
{| border="1" cellpadding="4" align="left"
| style="background:#000035" |[[Image:Pardus .png]]
|}
{| {{prettytable|notwide=1}} align="right"
!Gun Mounts
|
!Missile Mounts
|
|-
!Armor
|
!Hull
|
|-
!Cargo
|
!Required Rank
|
|-
!Size
|
!Trade Class
|
|}
==Empire ships==
==Empire ships==
{| border="1" cellpadding="4" align="left"
{| border="1" cellpadding="4" align="left"
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