Age of Empires II: The Conquerors: Difference between revisions

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I'm at split ends at patches and what they do on PCs. I would like to learn more and see if it's a good thing.
(info from http://en.wikipedia.org/w/index.php?title=Age_of_Empires_II:_The_Conquerors&action=history)
(I'm at split ends at patches and what they do on PCs. I would like to learn more and see if it's a good thing.)
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Micromanagement is made easier, by an improved scripted Artificial Intelligence of villagers and siege weapons. Villagers will now commence automatically gathering resources, if they build resource gathering sites, while siege onagers will not fire if their attack is likely to harm friendly units. Additionally, an in-game option has been added to allow the game to automatically replenish farms after they are exhausted (for the same price as constructing a farm the ordinary way). Chat commands are introduced, in order to communicate more effectively with allied computer players.
Micromanagement is made easier, by an improved scripted Artificial Intelligence of villagers and siege weapons. Villagers will now commence automatically gathering resources, if they build resource gathering sites, while siege onagers will not fire if their attack is likely to harm friendly units. Additionally, an in-game option has been added to allow the game to automatically replenish farms after they are exhausted (for the same price as constructing a farm the ordinary way). Chat commands are introduced, in order to communicate more effectively with allied computer players.
For a further refinement, you can also update it with a patch or from a "Gold Edition" which improves and rebalances the game by resolving the "farm bug" and increase the farm capacity to forty.


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