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→Weapons and skills
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Weapons consist of the Plasma Sword, Counter Sword, Storm Bat, Sub Machine Gun, Handgun, Revolver, Heavy Machine Gun, Pistol, Gauss Rifle, Semi Rifle, Grenade Launcher, Cannonade, Railgun, Sentry, Sentinel, Mind Energy, and Mind Shock. | Weapons consist of the Plasma Sword, Counter Sword, Storm Bat, Sub Machine Gun, Handgun, Revolver, Heavy Machine Gun, Pistol, Gauss Rifle, Semi Rifle, Grenade Launcher, Cannonade, Railgun, Sentry, Sentinel, Mind Energy, and Mind Shock. | ||
Weapons can cause '''criticals''' which increase the damage done per hit. Short range and Long range weapons gain criticals by performing ''Head shots'', which is generally aiming for the head of the avatar. | Weapons can cause '''criticals''' which increase the damage done per hit. Short range and Long range weapons gain criticals by performing ''Head shots'', which is generally aiming for the head of the avatar. Autoaim weapons, specifically the Mind Energy and Mind Shock, gain criticals when the user and the target are on the same elevation. | ||
Skills consist of Flying, Anchor, HP Mastery, SP Mastery, Shield, Invisibility, Detect, Block, and Bind. | Skills consist of Flying, Anchor, HP Mastery, SP Mastery, Shield, Invisibility, Detect, Block, and Bind. |