Advance Wars: Dual Strike/Duo Falls: Difference between revisions

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(Duo Falls - Eagle)
 
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By now, Max should start be packing at least 2 anti-airs at the sight of your choppers. At your right most factory, make sure you build 1-2 tanks early on, in addition to 1 anti-air. Afterwards, start building an artillery/rocket. Key point is for your ground units to target enemy anti-airs so that your choppers can efficiently attack Max's tanks/infantry/choppers. Depending on the situation, Max may or may not have a fighter jet ready after a number of turns. If he happens to have one, withdraw your choppers and lure him over into range of your anti-air with a transport chopper. Because we are facing Max here, his indirect units should not be a problem, so rushing ahead with your tanks and choppers should work fairly well.
By now, Max should start be packing at least 2 anti-airs at the sight of your choppers. At your right most factory, make sure you build 1-2 tanks early on, in addition to 1 anti-air. Afterwards, start building an artillery/rocket. Key point is for your ground units to target enemy anti-airs so that your choppers can efficiently attack Max's tanks/infantry/choppers. Depending on the situation, Max may or may not have a fighter jet ready after a number of turns. If he happens to have one, withdraw your choppers and lure him over into range of your anti-air with a transport chopper. Because we are facing Max here, his indirect units should not be a problem, so rushing ahead with your tanks and choppers should work fairly well.


By midgame, you should be in good standing for a SCOP. Use it wisely to clear out the middle region entirely, and place a unit on Max's northernmost factory. At this point, once you have the bridge secure, set up a defensive position with your rockets/artillery, and start saving some funds for bombers. You probably can build 2 or so, before I would recommend rushing. From there on, its a simple matter of letting your tanks take out anti-airs, and choppers/bombers taking out another unit.
By midgame, you should be in good standing for a SCOP. Use it wisely to clear out the middle region entirely, and place a unit on Max's northernmost factory. At this point, once you have the bridge secure, set up a defensive position with your rockets/artillery, and start saving some funds for bombers. You probably can build 2 or so, before I would recommend rushing. From there on, its a simple matter of letting your tanks take out anti-airs, and choppers/bombers taking out another units.


Estimated time of completion should be around 11-13 days with skills, and near similar time without. An S-rank should be achieved easily if the following key points are well executed:
Estimated time of completion should be around 11-13 days with skills, and near similar time without. An S-rank should be achieved easily if the following key points are well executed:


#capture the central factory/airport early on
#capture the central factory/airport early on
#slowly advancing up the central region with tanks/midtanks on ground/choppers in air
#slowly advancing up the central region with tanks/midtanks on ground and choppers in air
#timing your SCOP to quickly close off the central region entirely
#timing your SCOP to quickly close off the central region entirely
#cleanup with tanks and bombers if you can afford them.
#cleanup with tanks and bombers if you can afford them.
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