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*'''Range''': How far the projectile can travel. Range is measured in meters. | *'''Range''': How far the projectile can travel. Range is measured in meters. | ||
*'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate | *'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate. | ||
*'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men. | *'''Lethality''': The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men. | ||
*'''Power''': How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | *'''Power''': How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | ||
*'''Armor | *'''Armor Piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example. | ||
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second. | *'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second. | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor | !Name!!Range!!Accuracy!! Lethality!!Power!!Armor Piercing!!Reload Time !!Description | ||
|- | |- | ||
!Shortbow | !Shortbow | ||
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!Javelin | !Javelin | ||
|30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units. Their poor | |30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units. Their poor Accuracy is offset by their high Lethality and Armor Piercing. Very damaging to highly armored units. | ||
|- | |- | ||
!Grenade | !Grenade |