Medieval: Total War/Projectiles: Difference between revisions

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;Key
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*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate.  Value is for accuracy at Range.
*'''Accuracy''': The higher the value, the more accurate the weapon, with 1 being 100% accurate.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Lethality''': The chance of killing the target if struck.  Cannon balls and stones flung by artillery can bounce and hit more men.
*'''Power''': How many hit points of damage it does to the target on a lethal hit.  Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Power''': How many hit points of damage it does to the target on a lethal hit.  Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1.  Mainly used to calculate how much damage is done to buildings.  Most artillery has a blast radius which represents splash damage.  Soldiers inside the blast radius have a 25% chance of being killed.
*'''Armor piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Armor Piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection.  An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.
*'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second.


{| {{prettytable}}
{| {{prettytable}}
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor piercing!!Reload Time !!Description
!Name!!Range!!Accuracy!! Lethality!!Power!!Armor Piercing!!Reload Time !!Description
|-
|-
!Shortbow
!Shortbow
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!Javelin
!Javelin
|30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units.  Their poor accuracy is not much of a problem since they have to fire from such a short range.  Very damaging to highly armored units.
|30||0.15||36%||2||70%||3||Javelins are used by some skirmisher units.  Their poor Accuracy is offset by their high Lethality and Armor Piercing.  Very damaging to highly armored units.
|-
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!Grenade
!Grenade
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