RuneScape/Skills: Difference between revisions

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* '''Strength :''' This skill determines the amount of damage your melee attacks do. You also need certain strength levels to wield halberds and granite items. It also helps Agility and Ranged by allowing use of certain shortcuts (Mithril Grapple required).
* '''Strength :''' This skill determines the amount of damage your melee attacks do. You also need certain strength levels to wield halberds and granite items. It also helps Agility and Ranged by allowing use of certain shortcuts (Mithril Grapple required).
* '''Defense :''' This skill determines how well you deflect your opponent's melee attacks. Also, the better your defense is, the better melee armor you can wield. Defense is like attack, except it allows armor (Black armor at 10, mithril at 20.)
* '''Defense :''' This skill determines how well you deflect your opponent's melee attacks. Also, the better your defense is, the better melee armor you can wield. Defense is like attack, except it allows armor (Black armor at 10, mithril at 20.)
* '''Hitpoints :''' This isn't really a skill; your hitpoints gradually increase based on the amount of experience you have in all of your combat skills. When your hitpoints reach 0, you are KO'd and are returned to your current spawning point. You will lose all but three items. If you are skulled, you LOSE ALL YOUR ITEMS! If you have the Prayer Protect Items on when your HP hits 0, you keep 4 items. You keep 1 item if you are skulled AND have protect items.
* '''Constitution :''' In this skill, your hitpoints gradually increase based on the amount of experience you have in all of your combat skills. When your hitpoints reach 0, you are KO'd and are returned to your current spawning point. You will lose all but three items. If you are skulled, you LOSE ALL YOUR ITEMS! If you have the Prayer Protect Items on when your HP hits 0, you keep 4 items. You keep 1 item if you are skulled AND have protect items.
* '''Ranged :''' This skill determines the accuracy and power of your ranged attacks. With higher ranged levels, you are able to wield better ranged weapons and armor. There are bows with a wooden bow-stake, which is made by using the Fletching skill. You use crafting to make Bow Strings out of flax, which can be picked in Seers Village. The arrows require feathers, metal arrow tips (made in smithing), and wooden arrow shafts. Crossbows are made from metal limbs smithed with the smithing skill and stakes made from fletching. The bolts are smithed from metal and then you add feathers. Once feathers are added, you can cut gems (crafting and fletching) to make Bolt Tips for your bolts, making them stronger. And it doesn't stop there-if you enchant the bolts with gem tips using Enchant Crossbow Bolt, you give the bolts special effects such as Lucky Lightning and Magical Poison.
* '''Ranged :''' This skill determines the accuracy and power of your ranged attacks. With higher ranged levels, you are able to wield better ranged weapons and armor. There are bows with a wooden bow-stake, which is made by using the Fletching skill. You use crafting to make Bow Strings out of flax, which can be picked in Seers Village. The arrows require feathers, metal arrow tips (made in smithing), and wooden arrow shafts. Crossbows are made from metal limbs smithed with the smithing skill and stakes made from fletching. The bolts are smithed from metal and then you add feathers. Once feathers are added, you can cut gems (crafting and fletching) to make Bolt Tips for your bolts, making them stronger. And it doesn't stop there-if you enchant the bolts with gem tips using Enchant Crossbow Bolt, you give the bolts special effects such as Lucky Lightning and Magical Poison.
Speaking of which, you can poison all ranged weapons except thrown axes using poison made from the herblore skill.  
Speaking of which, you can poison all ranged weapons except thrown axes using poison made from the herblore skill.  
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