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Command & Conquer 3: Tiberium Wars/Nod buildings (edit)
Revision as of 14:36, 26 December 2010
, 26 December 2010correction
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{{Header Nav|game=Command & Conquer 3: Tiberium Wars}} | {{Header Nav|game=Command & Conquer 3: Tiberium Wars}} | ||
Nod's buildings look a little more religious, darker, and mysterious than GDI's. Their turret | Nod's buildings look a little more religious, darker, and mysterious than GDI's. Their turret defenses are set up so that three turrets are slaved to a hub structure, and destroying the hub is the only way to destroy the entire turret. So long as a hub is active, the turrets it is slaved to will repair and eventually replace themselves once destroyed. | ||
<font color="red">Red</font> text means it is available in Kane's Wrath only. <font color="green">Green</font> text means that the upgrade is available only in Tiberium Wars (the upgrade was moved). | <font color="red">Red</font> text means it is available in Kane's Wrath only. <font color="green">Green</font> text means that the upgrade is available only in Tiberium Wars (the upgrade was moved). | ||
==Construction Yard== | ==Construction Yard== |