Command & Conquer 3: Tiberium Wars/Nod buildings: Difference between revisions

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{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
{{Header Nav|game=Command & Conquer 3: Tiberium Wars}}
Nod's buildings look a little more religious, darker, and mysterious than GDI's. Their turret defences are set up so that three turrets are slaved to a hub structure, and destroying the hub is the only way to destroy the entire turret. So long as a hub is active, the turrets it is slaved to will repair and eventually replace themselves once destroyed.
Nod's buildings look a little more religious, darker, and mysterious than GDI's. Their turret defenses are set up so that three turrets are slaved to a hub structure, and destroying the hub is the only way to destroy the entire turret. So long as a hub is active, the turrets it is slaved to will repair and eventually replace themselves once destroyed.
<font color="red">Red</font> text means it is available in Kane's Wrath only. <font color="green">Green</font> text means that the upgrade is available only in Tiberium Wars (the upgrade was moved).
<font color="red">Red</font> text means it is available in Kane's Wrath only. <font color="green">Green</font> text means that the upgrade is available only in Tiberium Wars (the upgrade was moved).
==Construction Yard==
==Construction Yard==
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