Command & Conquer 3: Tiberium Wars/Nod buildings: Difference between revisions

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==War Factory==
==War Factory==
{{CnC unit|image=CnC3_WarFact.PNG|cost=2000|build=20 seconds|role=Vehicle Construction/Repair|requirements=Refinery|power=-7}}
{{CnC unit|image=CnC3_WarFact.PNG|cost=2000|build=20 seconds|role=Vehicle Construction/Repair|requirements=Refinery|power=-5}}
War Factories are a necessity for Nod to build and maintain their swift tanks. All vehicles, with the sole exception of the Emissary, are produced here. War factories can also repair vehicles, so sending your damaged vehicles to a war factory will not only keep your fighting force at their best, but it also allows units to reach veterancy quicker.
War Factories are a necessity for Nod to build and maintain their swift tanks. All vehicles, with the sole exception of the Emissary, are produced here. War factories can also repair vehicles, so sending your damaged vehicles to a war factory will not only keep your fighting force at their best, but it also allows units to reach veterancy quicker.
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==Crane==
==Crane==
{{CnC unit|image=CnC3_NodCrane.PNG|cost=1500|build=15 seconds|power=-10|requirements=Construction Yard|role=Base Construction}}
{{CnC unit|image=CnC3_NodCrane.PNG|cost=1500|build=15 seconds|power=-10|requirements=Construction Yard|role=Base Construction}}
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