MapleStory/Wild Hunter/Builds: Difference between revisions

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===Fourth Job===
===Fourth Job===
When you reach Level 120, go to Edelstein and talk to the job instructor to get the job advancement quest.  Go to Gelimer Research Lab: Second Square and talk to Gelimer.  Make sure you have 5,000,000 meso and several pots.  Yes, the job advancement will cost you 5 million.  Some All Cures would be helpful too.  Go to Gelimer Research Lab: Security System Research Center 3.  Go in the hole in the wall on the top left.  Go in the portal on the right.  Go right and fall down.  Talk to the NPC, and pay him.  Go in the portal to the left and get ready to fight.  Here you will need patience.  Lots of patience.  Kill the machine.  The poison, stun, and summons are annoying, but you really only need to watch out for Damage Reflection.  If you attack the machine while it has a purple sword symbol on top, you will kill yourself.  Don't worry, you don't have to pay again.  Just go back in and try again.  There should be plenty of time.  Stay right and kill the robots to get reaper to come out.  If reaper attacks the machine and damage is only 1, you know Damage Reflect is on.  Reaper damage won't hurt you unless you attack.  When Reaper actually hits it with normal damage or you see the symbol is gone, hit it with Dark Shock, than Quintuple Blow a couple times, then wait for Damage Reflect again.  Wait for it, then attack again.  Patience!  Talk to the NPC again and he will send you back to the training instructor to finish your advancement and get your medal and skills.
A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.
A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started.


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;Regular Build
;Regular Build
*'''Level 120''': +1 Finishing Blow (1), +1 Twister Spin (1), +1 Dark Genesis (1)
*'''Level 120''': +1 Finishing Blow (1), +1 Twister Spin (1), +1 Dark Genesis (1)
*'''Level 121''': +3 Energize (3)
*'''Level 121''': +3 Energize (1), Advanced Dark Aura (1), Advanced Yellow Aura (1)
*'''Level 122''': +3 Energize (6)
*'''Level 122''': +3 Energize (4)
*'''Level 123''': +3 Energize (9)
*'''Level 123''': +3 Energize (7)
*'''Level 124''': +1 '''Energize''' (10), +2
*'''Level 124''': +1 '''Energize''' (10)
 
 
Max Advanced Yellow Aura or Advanced Dark Aura next depending on what you prefer to train with.  Yellow adds good speed and defense which may help more for solo training, but Dark adds attack which is preferred in parties.  Then max Finishing Blow for more attack.




;End Result  (This shows max all as it has yet to be determined what to leave points off)
;End Result  (This shows max all as it has yet to be determined what to leave points off)
*'''Energize''': Level 10
*'''Advanced Dark Aura''': Level 30
*'''Advanced Dark Aura''': Level 30
*'''Advanced Yellow Aura''': Level 30
*'''Advanced Yellow Aura''': Level 30
*'''Energize''': Level 10
*'''Finishing Blow''': Level 30
*'''Finishing Blow''': Level 30
*'''Stance''': Level 30
*'''Maple Warrior''': Level 30
*'''Twister Spin''': Level 30
*'''Twister Spin''': Level 30
*'''Dark Genesis''': Level 30
*'''Dark Genesis''': Level 30
*'''Stance''': Level 30
*'''Party Shield''': Level 20
*'''Party Shield''': Level 20


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