MapleStory/Aran/Builds: Difference between revisions

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When you advance to your third job at level 70, there is only one skill missing that can be acquired by completing a quest: Full Swing. Just like any other third job classes, the Arans have a plethora of almost godly attacking and buffing skills at their disposal. Many builds as such can come out of this power buffet. (Go to Erev to obtain Full Swing from Nineheart.)
When you advance to your third job at level 70, there is only one skill missing that can be acquired by completing a quest: Full Swing. Just like any other third job classes, the Arans have a plethora of almost godly attacking and buffing skills at their disposal. Many builds as such can come out of this power buffet. (Go to Erev to obtain Full Swing from Nineheart.)


;The Core build
;The Core Build
 
*'''Level 70''': +1 Full Swing (1)
*'''Level 70''': +1 Full Swing (1)
*'''Level 71''': +1 Full Swing (2) +2 Smart Knockback (2)
*'''Level 71''': +1 Full Swing (2) +2 Smart Knockback (2)
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The reason for this core build is that with Smart Knockback maxed early, only 10% on the KB damage is necessary to knockback a monster (does not apply to bosses). Next on the list, Full Swing is maxed next to provide great damage. Then Combo critical is maxed to give the godly chance of 60% for all attacks to hit critical damage. Now from here on there are two different builds: the Snow Charge build (for slowing monsters down) and the Final Toss build (for large damage numbers).
The reason for this core build is that with Smart Knockback maxed early, only 10% on the KB damage is necessary to knockback a monster (does not apply to bosses). Next on the list, Full Swing is maxed next to provide great damage. Then Combo critical is maxed to give the godly chance of 60% for all attacks to hit critical damage. Now from here on there are two different builds: the Snow Charge build (for slowing monsters down) and the Final Toss build (for large damage numbers).


;The Snow Charge early build
;The Snow Charge Early Build
 
*'''Level 91''': +4 Snow Charge (4)
*'''Level 91''': +4 Snow Charge (4)
*'''Level 92''': +3 Snow Charge (7)
*'''Level 92''': +3 Snow Charge (7)
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The reasoning behind this build is that the primary addition to Snow Charge slows down monsters and prevents them from doing touch damage. Combined with Smart Knockback, you'll be doing very stable KB damage. With 15 SP into Combo Fenrir, you can do 1,300% damage to monsters as a finisher. Final Toss is maxed next to provide some extra damage on top of Triple Swing. Then Combo Fenrir is maxed to give the full 1,600% damage and you are left with 11 free SP.
The reasoning behind this build is that the primary addition to Snow Charge slows down monsters and prevents them from doing touch damage. Combined with Smart Knockback, you'll be doing very stable KB damage. With 15 SP into Combo Fenrir, you can do 1,300% damage to monsters as a finisher. Final Toss is maxed next to provide some extra damage on top of Triple Swing. Then Combo Fenrir is maxed to give the full 1,600% damage and you are left with 11 free SP.


;The Final Toss build
;The Final Toss Build
 
*'''Level 91''': +4 Final Toss (4)
*'''Level 91''': +4 Final Toss (4)
*'''Level 92''': +3 Final Toss (7)
*'''Level 92''': +3 Final Toss (7)
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The reasoning behind this build is the same as above, except it is reversed. No SP is put into Rolling Spin because you don't often see mobs of 10 monsters compared to mobs of 12 monsters, and secondly, you would ''not'' want to be fighting mobs on both sides.
The reasoning behind this build is the same as above, except it is reversed. No SP is put into Rolling Spin because you don't often see mobs of 10 monsters compared to mobs of 12 monsters, and secondly, you would ''not'' want to be fighting mobs on both sides.


'''By level 120, you should have'''
'''Resulting in''':


* Level 20 Full Swing (max)
* Level 20 Full Swing (max)
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* Level 0 Rolling Spin
* Level 0 Rolling Spin


;Post Big Bang Build
;'''Post Big Bang Build'''
 
*'''Level 70''': +1 Full Swing (1)
*'''Level 70''': +1 Full Swing (1)
*'''Level 71''': +3 Full Swing (4)  
*'''Level 71''': +3 Full Swing (4)  
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The build Post BB is not changed that much. Start with Full Swing for the added damage. It's more important than purple numbers at this time. But right after you max full swing you can go into Crit. Snow Charge comes after that for the extra damage boost it gives (135%). Unlike the other builds where Smart Knockback is maxed first, it now has a low use. Why? Because now Aran's damage has been increased enough that even WITHOUT SKB, you can still knockback most monsters. It's about as useful as rolling spin now. After maxing snow charge, either work on Final Toss, or Fenrir Phantom(Combo Fenrir). Then work on the one you didn't max. At some point also max out Final Charge in 2nd job. And with your last points max SKB, and either A) Put dump points into rolling spin, or B) Put dump points into booster in first job.
The build Post BB is not changed that much. Start with Full Swing for the added damage. It's more important than purple numbers at this time. But right after you max full swing you can go into Crit. Snow Charge comes after that for the extra damage boost it gives (135%). Unlike the other builds where Smart Knockback is maxed first, it now has a low use. Why? Because now Aran's damage has been increased enough that even WITHOUT SKB, you can still knockback most monsters. It's about as useful as rolling spin now. After maxing snow charge, either work on Final Toss, or Fenrir Phantom(Combo Fenrir). Then work on the one you didn't max. At some point also max out Final Charge in 2nd job. And with your last points max SKB, and either A) Put dump points into rolling spin, or B) Put dump points into booster in first job.


By level 120, you should have
'''Resulting in''':


* Level 20 Full Swing (max)
* Level 20 Full Swing (max)
158

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