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|genre=[[Run and gun]] | |genre=[[Run and gun]] | ||
|systems=[[Arcade]] | |systems=[[Arcade]] | ||
|released={{ | |released={{jp|1989}} | ||
|players=1-2 | |players=1-2 | ||
}} | }} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
{{game disambig||the [[first-person shooter]]|[[Call of Duty: Finest Hour]]}} | {{game disambig||the [[first-person shooter]] for the [[Xbox]], [[Nintendo GameCube]] and [[Sony PlayStation 2]]|[[Call of Duty: Finest Hour]]}} | ||
{{marquee|FinestHour_marquee.gif}} | {{marquee|FinestHour_marquee.gif}} | ||
'''Finest Hour''' is a [[run and gun]] arcade game that was released by [[Namco]] in [[1989]] only in Japan. It runs on Namco System 2 hardware. | '''Finest Hour''' is a [[run and gun]] arcade game that was released by [[Namco]] in [[1989]] only in Japan. It runs on Namco System 2 hardware, and was described by the commpany as "one of their all time best" inn its attract sequence; however, it was never ported to any home consoles, which means it may not have lived up to this big statement. | ||
{{Continue Nav}} | {{Continue Nav}} | ||
The player must take control of a | The player must take control of a Transformer-like battlemech known as "Sygnus", who is equipped with a laser cannon, Vernier jump-jets, auto-targeting, and an automatic cooling system. Similar to Namco's own [[Mirai Ninja]] (which also ran on their System 2 hardware), pushing the joystick twice in the same direction will make Sygnus switch from a march to a dash while he is moving, and you cannot make him change the direction that he is facing in mid-air. However, unlike the aforementioned Mirai Ninja, he has no life meter - but if he overheats, the game will instantly be over. | ||
<gallery> | |||
Image:Finest Hour high score table.png|The default high score table. | |||
Image:Finest Hour opening cutscene.png|The first opening cutscene. | |||
Image:Finest Hour gameplay.png|The first round of the game. | |||
</gallery> | |||
{{ToC}} | {{ToC}} |