Counter-Strike: Source/cs office: Difference between revisions

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Staying near the hostages ([[#t_camp_hostages|overview 4]]) is safer than rushing to meet the counter-terrorists, but you are open to attack from several corridors (''back corridor'', ''main corridor'' and ''garage stairs''), and counter-terrorists will probably appear from more than one at one time or another. This strategy allows you to "protect" the hostages from the counter-terrorists, but could be called camping by more inflammatory players. A good tactic is to stay in general vicinity of the hostages, but keep moving round, constantly checking each entrance. If you do see counter-terrorists coming, throw a flashbang at them, and alert the other terrorists.
Staying near the hostages ([[#t_camp_hostages|overview 4]]) is safer than rushing to meet the counter-terrorists, but you are open to attack from several corridors (''back corridor'', ''main corridor'' and ''garage stairs''), and counter-terrorists will probably appear from more than one at one time or another. This strategy allows you to "protect" the hostages from the counter-terrorists, but could be called camping by more inflammatory players. A good tactic is to stay in general vicinity of the hostages, but keep moving round, constantly checking each entrance. If you do see counter-terrorists coming, throw a flashbang at them, and alert the other terrorists.
Back hall Camping<br>
This is a more defensive way of winning, but even if they dont attack you and die, they will run out of time because they cant get to the hostages. This is one of the safest and most reliable way to for the terrorists to win is what I call the "Long Hall Camp" (I did not create it but I have adapted it to correct the flaws in the original design). You need around 10 or more Terrorists to do this, also you need a few differnt guns; (for 10 people) You need 2 people with Scouts (sniper rifle)(yellow dots on map) and the 8 other people need the SIG 552 or another automatic rifle with a scope (red dots on map). You get some frags and Kevlar + Helmit and of course some extra primary ammo, you get set up as shown in the picture below. You Must have the 2 people with Scouts at the end of the hall as shown, they should be partually protected by the walls, and aim down the hall all the way. Then 5 other people with auto rifles should croutch down along the back wall. When a CT walks by every one shoots at him, if you dont kill him, he will turn back, look up the hall, and meet his death. You then must have the 3 other Terrorists gaurd the other corridor as shown , YOU NEED TO THE PEOPLE IN THE POSITIONS AS SHOWN SO THAT IF A CT SNEAKS TO THE HOSTAGES THROUGH THE TERRORIST SPAWN POINT YOU MUST ELIMINATE HIM! The other 2 in the side hall must kill any CT who comes through the door out of the Terrorist Spawn area.
[[Image:cs_office map terrorist long hall.jpg]]


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Image:css_cs_office_overview_t_camp_hostages.png|<span id="t_camp_hostages">Terrorists camping the hostages.</span>
Image:css_cs_office_overview_t_camp_hostages.png|<span id="t_camp_hostages">Terrorists camping the hostages.</span>
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=== Counter-terrorists ===
=== Counter-terrorists ===

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