NetHack/Choosing Role and Race: Difference between revisions

Jump to navigation Jump to search
 
Line 21: Line 21:
* Wizards start with several magic items - useful for exploring what items exist in the game and what they do. Some Wizards start with junk (a scroll of destroy armor and a potion of sickness would both harm you if you used them) while some start with good items.
* Wizards start with several magic items - useful for exploring what items exist in the game and what they do. Some Wizards start with junk (a scroll of destroy armor and a potion of sickness would both harm you if you used them) while some start with good items.
** Some Wizards start with a magic marker - try using it on blank scrolls and blanks spellbooks to write new ones.
** Some Wizards start with a magic marker - try using it on blank scrolls and blanks spellbooks to write new ones.
**As well, when a wizard tries to read a spellbook that is too high of a level for them to read it successfully, they will get a warning and opportunity to stop. When other roles try to read a higher level spellbook, they can be both paralyzed and teleported, which will almost always result in your death, if only being nibbled to death by a newt.
* Healers start with a stethoscope, which is handy for checking the state of health of a monster. (When adjacent to the monster, press {{kbd|A}}, select your stethoscope, then give the direction of the monster.) Note, though, that Healer is one of the most difficult classes.
* Healers start with a stethoscope, which is handy for checking the state of health of a monster. (When adjacent to the monster, press {{kbd|A}}, select your stethoscope, then give the direction of the monster.) Note, though, that Healer is one of the most difficult classes.


{{Footer Nav|game=NetHack|prevpage=Combat|nextpage=Staying Alive}}
{{Footer Nav|game=NetHack|prevpage=Combat|nextpage=Staying Alive}}
Anonymous user

Navigation menu