Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions

Jump to navigation Jump to search
Line 177: Line 177:
Due to its slow speed and lack of effective counterattacks, any unit can attack a harvester and emerge victorious. Missile troopers in a garrison work quite well, as do tanks. Infantry alone, however, can be shot by the harvester's machine gun or crushed.
Due to its slow speed and lack of effective counterattacks, any unit can attack a harvester and emerge victorious. Missile troopers in a garrison work quite well, as do tanks. Infantry alone, however, can be shot by the harvester's machine gun or crushed.


Rocket Harvesters can be countered with infantry, but be careful of nearby Tiberium. Heavy Harvesters should be approached with caution depending on the infantry unit inside, if any.
Rocket Harvesters can be countered with infantry, but be careful of nearby Tiberium. Heavy Harvesters should be approached with caution depending on the infantry unit inside, if any. Heavy Harvesters suffer from having to pay for an infantry garrison, instead of them coming with a pre-installed weapon.


{{-}}
{{-}}


===Juggernaut===
===Juggernaut===
Anonymous user

Navigation menu