Half-Life 2/Anticitizen One: Difference between revisions

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Hop out of the lift shaft and Dog will jump down with you. Go outside using the hole in the wall and approach the van blocking the road. Some Combine will begin shooting at you from down the road, but ignore them as Dog will come along, pick up the van, and throw it at them. Not only are there now two less soldiers for you to worry about, but you can carry on along the road too. Before you do, climb onto one of the green dumpsters to your right, pull up a crate and use it to get onto the concrete ledge for a lambda locator. Carry on down the road and when it meets another coming from the right, Dog will run off towards the Combine barricade, but will turn around as an APC starts firing at him. He'll jump on it and ride it around a bit before picking it up and throwing it into the Combine-occupied corner building. Dog will then go and forcibly open the gate of the barricade; head on through, and he'll be about to join you but a dropship lands near. Instead of following you, Dog will close the barricade, kill the soldiers that come out of the APC, then ride the dropship over the mobile Combine wall and out of sight. Before the wall crushes you look left and jump over the bent fence. On the other side, go in the building. Through the door to the left is a crouch-space which you need to go through (and get a loading screen), but before that you can check the room on the right further along the corridor to find a weird television, and the source of the noise; it's G-Man! He'll be on the screen briefly whilst you look at it, then turn away and the TV will mysteriously turn itself off. Creepy guy. Head back to the crouch-space and go through.
Hop out of the lift shaft and Dog will jump down with you. Go outside using the hole in the wall and approach the van blocking the road. Some Combine will begin shooting at you from down the road, but ignore them as Dog will come along, pick up the van, and throw it at them. Not only are there now two less soldiers for you to worry about, but you can carry on along the road too. Before you do, climb onto one of the green dumpsters to your right, pull up a crate and use it to get onto the concrete ledge for a lambda locator. Carry on down the road and when it meets another coming from the right, Dog will run off towards the Combine barricade, but will turn around as an APC starts firing at him. He'll jump on it and ride it around a bit before picking it up and throwing it into the Combine-occupied corner building. Dog will then go and forcibly open the gate of the barricade; head on through, and he'll be about to join you but a dropship lands near. Instead of following you, Dog will close the barricade, kill the soldiers that come out of the APC, then ride the dropship over the mobile Combine wall and out of sight. Before the wall crushes you look left and jump over the bent fence. On the other side, go in the building. Through the door to the left is a crouch-space which you need to go through (and get a loading screen), but before that you can check the room on the right further along the corridor to find a weird television, and the source of the noise; it's G-Man! He'll be on the screen briefly whilst you look at it, then turn away and the TV will mysteriously turn itself off. Creepy guy. Head back to the crouch-space and go through.


{{achievement
|name=Follow Freeman
|g=10
|image=HL2 achievement follow freeman.png
|description=Gain command of a squad of rebels in the uprising.}}
After the loading screen go through the dark corridor and you'll emerge outside in a familiar setting; it's the playground from Point Insertion! However now it's in a considerably worse state than it was already in, and all the CPs are gone. Help the rebel at the end by killing the organic Combine scanners floating around, then go to the end of the yard and turn right. Go left at the corner and past the fence, then left again and under the section of house that's fallen over. You'll be in City 17's main square; with a large "Breencast" on which some rebels will proceed to tear down and cheer. After this, they'll notice you and begin following you; you'll now be given some on-screen prompts on how to use your squad. Mostly though, they're just useful for following you, opening things you can't and drawing Combine fire away from you long enough for you to do whatever it is you're trying to.
After the loading screen go through the dark corridor and you'll emerge outside in a familiar setting; it's the playground from Point Insertion! However now it's in a considerably worse state than it was already in, and all the CPs are gone. Help the rebel at the end by killing the organic Combine scanners floating around, then go to the end of the yard and turn right. Go left at the corner and past the fence, then left again and under the section of house that's fallen over. You'll be in City 17's main square; with a large "Breencast" on which some rebels will proceed to tear down and cheer. After this, they'll notice you and begin following you; you'll now be given some on-screen prompts on how to use your squad. Mostly though, they're just useful for following you, opening things you can't and drawing Combine fire away from you long enough for you to do whatever it is you're trying to.


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