Half-Life 2/"We Don't Go To Ravenholm": Difference between revisions

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[[Image:HL2 Ravenholm shotgun.png|left|thumb|Gregori gifts you a shotgun. The church can be seen in the background]]
[[Image:HL2 Ravenholm shotgun.png|left|thumb|Gregori gifts you a shotgun. The church can be seen in the background]]
Ignore the fast zombies jumping around the place; they're harmless for now. Instead, go around the building and you'll meet Grigori on a metal walkway just across from you. Approach him, and after a few words he'll throw you a shotgun (not his own, unfortunately, but still incredibly useful). This, along with his advice to "aim for the head" is one of the most useful things you'll get in Ravenholm. Deal with the fast zombies as they appear, and Grigori will tell you to head for the church. Look towards the large water tank above the streets, and make a jump across there once you've got rid of all the fast zombies. For now the SMG is probably better for dealing with fast zombies than the shotgun, but the shotgun is definitely more useful for slower zombies and headcrabs. Climb up the ladders and deal with the fast zombies. Open the door to the building and go inside. Use the switch to call the lift, and kill the fast zombies as they come. Once the lift arrives, get in and press the button to close the lift doors and descend. As the lift reaches the bottom, another new adversary will appear; the Poison Zombie. You may have already observed that poison headcrabs, although unable to kill you, are still tougher than other headcrabs and can reduce you to one health. In the middle of fighting a zombie horde, this is not good news. The poison zombie is therefore a lot, lot tougher than your normal zombie, capable of taking up to six normal shotgun shots to the face to die. Plus, instead of carrying just one normal headcrab this carries four poison ones, three of which it can throw at you! The shotgun is your best bet here, but later in the game, the best way to take these things out will be with the pulse rifle energy ball, which decintigrates both the zombie, and all 4 headcrabs on him. Once it's dead, use the wooden plank on the car to get over the wire fence, head past the used Combine shell and the fire, and along the path behind the next wire fence to a loading screen and a new area (the room on the right contains a headcrab, a medpack, a shotgun and some ammo, and a radiator).
Ignore the fast zombies jumping around the place; they're harmless for now. Instead, go around the building and you'll meet Grigori on a metal walkway just across from you. Approach him, and after a few words he'll throw you a shotgun (not his own, unfortunately, but still incredibly useful). This, along with his advice to "aim for the head" is one of the most useful things you'll get in Ravenholm. Deal with the fast zombies as they appear, and Grigori will tell you to head for the church. Look towards the large water tank above the streets, and make a jump across there once you've got rid of all the fast zombies. For now the SMG is probably better for dealing with fast zombies than the shotgun, but the shotgun is definitely more useful for slower zombies and headcrabs. Climb up the ladders and deal with the fast zombies. Open the door to the building and go inside. Use the switch to call the lift, and kill the fast zombies as they come. Once the lift arrives, get in and press the button to close the lift doors and descend. As the lift reaches the bottom, another new adversary will appear; the Poison Zombie.
 
You may have already observed that poison headcrabs, although unable to kill you, are still tougher than other headcrabs and can reduce you to one health. In the middle of fighting a zombie horde, this is not good news. The poison zombie is therefore a lot, lot tougher than your normal zombie, capable of taking up to six normal shotgun shots to the face to die. Plus, instead of carrying just one normal headcrab this carries four poison ones, three of which it can throw at you! The shotgun is your best bet here, but later in the game, the best way to take these things out will be with the pulse rifle energy ball, which decintigrates both the zombie, and all 4 headcrabs on him. Once it's dead, use the wooden plank on the car to get over the wire fence, head past the used Combine shell and the fire, and along the path behind the next wire fence to a loading screen and a new area (the room on the right contains a headcrab, a medpack, a shotgun and some ammo, and a radiator).


Watch out for the explosive barrel that drops down. This next street initially seems quiet but will soon be swarming with zombies. As you go down the street towards the propeller blade, a poison zombie will approach from the left-hand street fork, as well as some normal zombies from the right. You have to go around the raised concrete bit to the right to find a path up (underneath the streetlamp) but first go along the path to the building in front of it, with the metal walkway and weird lifting bracket by it. Watch out for the two zombies that approach from the dark on the right. Go around and up the stairs. There are some medpacks up here, and then go out onto the walkway and use the lever to move the bracket along its rails. Once that's done, go back down and around the raised concrete section to the pile of boxes that leads up to it. There is a poison zombie in the grass further down, and some more zombies and fast zombies will ambush you. Deal with all of them and climb up. Jump across the alley at the back of the raised concrete onto the concrete ledge (the one with the lone explosive barrel), and follow this along and up to a roof, and from there onto the wooden walkways above the street. You can go left here onto the top of the building on the raised concrete for some shotgun ammo, various grenades and medpacks, but otherwise go right and follow the walkway past the explosive barrels (you can use these to take out some of the extra zombies that keep appearing in the street below if you want) to where the lifting bracket is now in position to use as a platform to get across. Jump across and on the roof on the other side you'll find some SMG and shotgun ammo, as well as being attacked by two fast zombies. Hop across to the flat concrete section up ahead and follow this along to the explosive barrels.
Watch out for the explosive barrel that drops down. This next street initially seems quiet but will soon be swarming with zombies. As you go down the street towards the propeller blade, a poison zombie will approach from the left-hand street fork, as well as some normal zombies from the right. You have to go around the raised concrete bit to the right to find a path up (underneath the streetlamp) but first go along the path to the building in front of it, with the metal walkway and weird lifting bracket by it. Watch out for the two zombies that approach from the dark on the right. Go around and up the stairs. There are some medpacks up here, and then go out onto the walkway and use the lever to move the bracket along its rails. Once that's done, go back down and around the raised concrete section to the pile of boxes that leads up to it. There is a poison zombie in the grass further down, and some more zombies and fast zombies will ambush you. Deal with all of them and climb up. Jump across the alley at the back of the raised concrete onto the concrete ledge (the one with the lone explosive barrel), and follow this along and up to a roof, and from there onto the wooden walkways above the street. You can go left here onto the top of the building on the raised concrete for some shotgun ammo, various grenades and medpacks, but otherwise go right and follow the walkway past the explosive barrels (you can use these to take out some of the extra zombies that keep appearing in the street below if you want) to where the lifting bracket is now in position to use as a platform to get across. Jump across and on the roof on the other side you'll find some SMG and shotgun ammo, as well as being attacked by two fast zombies. Hop across to the flat concrete section up ahead and follow this along to the explosive barrels.
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