Half-Life 2/"We Don't Go To Ravenholm": Difference between revisions

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You can't shoot snipers to death; you can only use explosives. They will always hide in a dark, windowed section, so to dispose of them, throw a grenade in and wait. The first Combine sniper is fine as you can throw a grenade in without him being able to see you, and the game thoughtfully supplies you with a supply crate full of grenades just below the bridge the sniper is in. Carry on up the traintracks until you reach another abandoned train cart. The next Combine sniper is in the bridge up ahead but this time he is facing you; if you attempt to rush past, the various bits of junk will hamper you long enough for the sniper to get off enough shots to kill you. Rapidly weaving from side to side whilst sprinting is usually enough to stop them from ever hitting you but right now it's best you don't take that chance. Edge along the traincart, use the explosive barrel to clear the junk, then sprint to the next train trailer with the large wooden logs on it and crouch. The sniper will shoot an explosive barrel somewhere up ahead which will knock the logs off - this forms a little safe tunnel you can crouch and crawl through between the logs and the underside of the trailer. From the end, quickly get out and sprint to the next cart. Approach the left hand side of it, and get in, then quickly sprint to the end closest to the bridge (as there's enough of a hole in the top for the sniper to get a shot in if you're unlucky). Once there, pull out a grenade and toss one up to get rid of him.
You can't shoot snipers to death; you can only use explosives. They will always hide in a dark, windowed section, so to dispose of them, throw a grenade in and wait. The first Combine sniper is fine as you can throw a grenade in without him being able to see you, and the game thoughtfully supplies you with a supply crate full of grenades just below the bridge the sniper is in. Carry on up the traintracks until you reach another abandoned train cart. The next Combine sniper is in the bridge up ahead but this time he is facing you; if you attempt to rush past, the various bits of junk will hamper you long enough for the sniper to get off enough shots to kill you. Rapidly weaving from side to side whilst sprinting is usually enough to stop them from ever hitting you but right now it's best you don't take that chance. Edge along the traincart, use the explosive barrel to clear the junk, then sprint to the next train trailer with the large wooden logs on it and crouch. The sniper will shoot an explosive barrel somewhere up ahead which will knock the logs off - this forms a little safe tunnel you can crouch and crawl through between the logs and the underside of the trailer. From the end, quickly get out and sprint to the next cart. Approach the left hand side of it, and get in, then quickly sprint to the end closest to the bridge (as there's enough of a hole in the top for the sniper to get a shot in if you're unlucky). Once there, pull out a grenade and toss one up to get rid of him.


Get back out and carry on, crawling under the next carriage between the wheels. You'll find some more supplies by a corpse and an overturned carriage. Up next you'll find some more zombies by a fire, with a new adversary, the Combine soldier. These guys are basically tougher and better-equipped versions of the CPs you found whilst in City 17. They'll carry shotguns and SMGs mostly, although some, including one here will, upon death, present you with a new weapon, the AR2 pulse rifle! A full stock of ammo is available in the next cart along. The AR2 is like the SMG only each shot is more powerful, more accurate and overall the weapon is slightly slower-firing. Ammo for this weapon will be scarce at the moment but it becomes a lot more common later on, but for now don't use it too often.
[[Image:HL2 Ravenholm ar2.png|left|thumb|Weapon upgrade - the AR2 pulse rifle.]]
Get back out and carry on, crawling under the next carriage between the wheels. You'll find some more supplies by a corpse and an overturned carriage. Up next you'll find some more zombies by a fire, with a new adversary, the Combine soldier. These guys are basically tougher and better-equipped versions of the CPs you found whilst in City 17. They'll carry shotguns and SMGs mostly, although some, including one here will, upon death, present you with a new weapon, the AR2 pulse rifle! A full stock of ammo is available in the next cart along. The AR2 is like the SMG only each shot is more powerful, more accurate and overall the weapon is slightly slower-firing. Ammo for this weapon will be scarce at the moment but it becomes a lot more common later on, but for now don't use it too often. Up ahead you'll find a large open section of the trainyard, with a car park and a warehouse. In order to get into the car park you have to head to the end of the trainyard and loop around a train cart.


Up ahead you'll find a large open section of the trainyard, with a car park and a warehouse. In order to get into the car park you have to head to the end of the trainyard and loop around a train cart. Some Combine soldiers will shoot at you from the car park, ignore them until you get around. Kill them all, and head inside the warehouse. Some rebels will be shooting at some invading Combine soldiers - just kill them. Once the fight's over, the rebels will greet you and one will lead you into a back room with some hurt rebels, and you'll talk with Alyx. Apparently, Eli and Judith have been captured and sent to a Combine facility called Nova Prospekt - Alyx wants your help to spring them and get them to safety. Unfortunately, there's now many miles of antlion and Combine-infested road and beach for you to navigate before you get there. Look around to pick up all the available supplies, then approach the door in the corner to get a loading screen and begin the next chapter.
Some Combine soldiers will shoot at you from the car park, ignore them until you get around. Kill them all, and head inside the warehouse. Some rebels will be shooting at some invading Combine soldiers - just kill them. Once the fight's over, the rebels will greet you and one will lead you into a back room with some hurt rebels, and you'll talk with Alyx. Apparently, Eli and Judith have been captured and sent to a Combine facility called Nova Prospekt - Alyx wants your help to spring them and get them to safety. Unfortunately, there's now many miles of antlion and Combine-infested road and beach for you to navigate before you get there. Look around to pick up all the available supplies, then approach the door in the corner to get a loading screen and begin the next chapter.


{{Footer Nav|game=Half-Life 2|prevpage=Black Mesa East|nextpage=Highway 17}}
{{Footer Nav|game=Half-Life 2|prevpage=Black Mesa East|nextpage=Highway 17}}
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