Master of Magic/Dwarven: Difference between revisions

Jump to navigation Jump to search
 
Line 7: Line 7:
Dwarves can be extremely powerful, if played right. Although they may seem a bit limited, lacking several higher-tier buildings and most normal units, what they do have more than makes up for it. Their units are very hardy and boosted with a few spells can tear through most opposition.
Dwarves can be extremely powerful, if played right. Although they may seem a bit limited, lacking several higher-tier buildings and most normal units, what they do have more than makes up for it. Their units are very hardy and boosted with a few spells can tear through most opposition.


Your biggest problem is map movement: all your units move 1 square per turn.  You can set up full-speed production of your top-tier Hammerhands as quickly as most races can produce mid-tier units at scale, but their maintenance can become devastating if you're not careful.  Use your exceptionally efficient Engineers to help your troops move where they're needed before they empty your bank account.
Your biggest problem is map movement: all your land units move 1 square per turn.  You can set up full-speed production of your top-tier Hammerhands as quickly as most races can produce mid-tier units at scale, but their maintenance can become devastating if you're not careful.  Use your exceptionally efficient Engineers to help your troops move where they're needed before they empty your bank account.


== Special Rules ==
== Special Rules ==
Anonymous user

Navigation menu