Fallout/Tactics: Difference between revisions

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It is pointless to waste precious ammunition against little critters like rats. Always go for unarmed/melee attacks if you can. If you have a Super Sledgehammer and Power Armor, then you can kill the Deathclaws at the Boneyards without much trouble.
It is pointless to waste precious ammunition against little critters like rats. Always go for unarmed/melee attacks if you can. If you have a Super Sledgehammer and Power Armor, then you can kill the Deathclaws at the Boneyards without much trouble.


* (Also use the right ammo for the job as well. AP ammo might seem to be better than JHP ammo while hitting armored targets, but the game engine always gives lots of negative modifiers to damage with AP ammo. AP ammo penetrates better than JHP ammo, but always use JHP. It's the best type. FMJ isn't that bad either. The only exceptions to the rule seem to be AP and Explosive rockets, which to me seem to deal about the same amount of damage.) In actuality, Fallout 1 doesn't take any ammo modifiers into account at all, making AP, JHP and FMJ ammo completely identical in terms of hit probability and damage done. This is easy enough to test by simply firing several rounds at a cave rat, for example: barring a critical, the basic pistol will always deal between 5 and 12 damage to a rat regardless of ammo type (AP or JHP).
* ''(Also use the right ammo for the job as well. AP ammo might seem to be better than JHP ammo while hitting armored targets, but the game engine always gives lots of negative modifiers to damage with AP ammo. AP ammo penetrates better than JHP ammo, but always use JHP. It's the best type. FMJ isn't that bad either. The only exceptions to the rule seem to be AP and Explosive rockets, which to me seem to deal about the same amount of damage.)'' In actuality, Fallout 1 doesn't take any ammo modifiers into account at all, making AP, JHP and FMJ ammo completely identical in terms of hit probability and damage done. This is easy enough to test by simply firing several rounds at a cave rat, for example: barring a critical, the basic pistol will always deal between 5 and 12 damage to a rat regardless of ammo type (AP or JHP).


==Burst weapon tactics==
==Burst weapon tactics==
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