Super Metroid/Brinstar: Difference between revisions

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Finished "Going deeper"
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As soon as it's dead, collect its drops, jump up the vertical shaft above and pass through the gate. At the end of the following room, you will find a spawner pipe that does not spawn enemies. Jump on its top to make it collapse. You'll fall down a long duct and land in front of a Chozo statue holding the first [[../Items#Missiles|Super Missile Container]].
As soon as it's dead, collect its drops, jump up the vertical shaft above and pass through the gate. At the end of the following room, you will find a spawner pipe that does not spawn enemies. Jump on its top to make it collapse. You'll fall down a long duct and land in front of a Chozo statue holding the first [[../Items#Missiles|Super Missile Container]].
=== Going deeper ===
[[File:Super Metroid Walkthrough Brinstar Missile Pack.png|thumb|right|The Missile container near the Charge Beam]]
After picking up the Super Missiles, head left and walk along the two rooms. As you encounter a green gate, shoot it with a Super Missile to get through. In the following room, a single stone will block your way. If you try to use a standard bomb on it, it will show you the icon of a Super Missile, which means that it can be blasted using one of those. When you've made your way through the tunnel, keep heading left until you reach a wall, then jump down and collect the Missile container.
==== The Charge Beam ====
Your first Beam upgrade lies beneath this container. Blast the two conspicuous stones on the right with a bomb and roll into the hole. As you fall downwards, a Chozo statue holding the Charge Beam upgrade will become visible.
===== Operating the Charge Beam =====
''This part refers to standard controls. For further details, see [[../Controls|Controls]].''
To charge up the beam, press and hold {{snes|X}}. To shoot, release {{snes|X}} again. The longer you charge, the more damage causes your shoot.<br>
If you spin jump while your beam is fully charged, you can perform something like a "pseudo [[../Items#Normal|Screw Attack]]": you can cause damage or kill little enemies with this move.<br>
By morphing into a ball with a charged beam, you drop five bombs at once around you.
[[File:Super Metroid Walkthrough Brinstar Passage.png|thumb|left|256px|Passing through the tunnel]]
==== n00b Bridge ====
After leaving the statue's pit, pass the upper tunnel by climbing on the step above the hole, morphing into a ball and setting a bomb on the very right (&rarr; picture (left)). Keep pressing {{snes|Right|Dpad}} all the time. As the bomb explodes, the force will carry you into the air. The next room holds a secret Missile container, which can be reached by walljumping up the way to the pipe which doesn't spawn enemies, then entering it. The shutter at the end of the room can only be passed from the left side until you get the wave beam, i. e. you can't return to Upper Brinstar using that passage for now. Open the shutter by shooting the blue button.<br>
[[File:Super Metroid Walkthrough Brinstar Noob Bridge.png|thumb|right|n00b bridge]]
As soon as you're in the next room, you'll encounter the famous ''n00b bridge''. Some players get stuck here, because they don't get how to use the run button. Press and hold {{snes|B}} while crossing the bridge to reach the other side. By walking through the next gate, you will enter Lower Brinstar!


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