Mr. Gimmick/Gameplay: Difference between revisions

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→‎Tips: I gotta admit, I never would have known about the 1-Up item without Cifaldi's video series. The manual doesn't even mention 1-Ups outside of the score system.
(Directly transcribed from the Japanese manual.)
(→‎Tips: I gotta admit, I never would have known about the 1-Up item without Cifaldi's video series. The manual doesn't even mention 1-Ups outside of the score system.)
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==Tips==
==Tips==
# Each level has a secret area containing a special item that counts towards the ending. They are fairly well hidden but equally frustrating since they involve quite a bit of finesse and quick reflexes to nab the special item.
# Each level has a secret area containing a special item that counts towards the ending. They are fairly well hidden but equally frustrating since they involve quite a bit of finesse and quick reflexes to nab the special item. They are worth many points, to the point where the player will likely gain an extra life or two.
# Your star attack has the added bonus that you can jump onto it and let it take you to areas of a level that are unreachable without it.
# Your star attack has the added bonus that you can jump onto it and let it take you to areas of a level that are unreachable without it.
# The jumping for this game is rather slippery, meaning that you'll slide a bit before you come to a rest after you jump. You should plan ahead to make up for this mild deficient.
# The jumping for this game is rather slippery, meaning that you'll slide a bit before you come to a rest after you jump. You should plan ahead to make up for this mild deficient.
# If the player pushes two vials together, they will merge into the rare and valuable 1 UP! The opportunity for this is very rare, however.
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