Master of Orion II: Battle at Antares/Money matters: Difference between revisions

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→‎Happiness can buy you money: Technically it's 15, although it's still worth building at pop 9+
(→‎How your finances work: I use Trade Goods and BC frequently to develop new colonies)
(→‎Happiness can buy you money: Technically it's 15, although it's still worth building at pop 9+)
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As far as boosting morale, your options are the Holo Simulator (900 RP; 120 PP; maintenance 1 BC; raises morale by 20%), the Pleasure Dome (6000 RP; 250 PP; maintenance 3 BC; raises morale by 30%), and the Virtual Reality Network (4500 PP; achievement; raises your morale by 20% at every colony).
As far as boosting morale, your options are the Holo Simulator (900 RP; 120 PP; maintenance 1 BC; raises morale by 20%), the Pleasure Dome (6000 RP; 250 PP; maintenance 3 BC; raises morale by 30%), and the Virtual Reality Network (4500 PP; achievement; raises your morale by 20% at every colony).


The first thing you'll notice here is that these buildings all typically pay for themselves immediately. The Holo Simulator's maintenance is paid for at 5 population, and the Pleasure Dome at 9, which means that every population unit past that is producing extra money for you. That's a fairly nice bonus; a Holo Simulator and Pleasure Dome add up, effectively, to another Spaceport, which can be a real booster for a money-centric racial build on top of being a major step up for your industry as well!
The first thing you'll notice here is that these buildings all typically pay for themselves immediately. The Holo Simulator's maintenance is paid for at 5 population, and the Pleasure Dome at 15, which means that every population unit past that is producing extra money for you. That's a fairly nice bonus; a Holo Simulator and Pleasure Dome add up, effectively, to another Spaceport, which can be a real booster for a money-centric racial build on top of being a major step up for your industry as well! And, of course, the extra PPs due to the morale bonus can translate into extra Trade Goods (i.e. BCs) as well.


Morale boosters are usually of most benefit to Creative empires. For non-Creatives, the alternatives to Holo Simulator are Supercomputer (research booster; the most common choice) and Positronic Computer (the first decent combat computer); and non-Creatives usually forgo Pleasure Dome in order to get Molecular Computer (the best combat computer) or Achilles Targeting Unit (a real killer warship system that makes enemy ships' armor ineffective); and alternative to Virtual Reality Network is Galactic Cybernet (research booster).  
Morale boosters are usually of most benefit to Creative empires. For non-Creatives, the alternatives to Holo Simulator are Supercomputer (research booster; the most common choice) and Positronic Computer (the first decent combat computer); and non-Creatives usually forgo Pleasure Dome in order to get Molecular Computer (the best combat computer) or Achilles Targeting Unit (a real killer warship system that makes enemy ships' armor ineffective); and alternative to Virtual Reality Network is Galactic Cybernet (research booster).  
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