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Master of Orion II: Battle at Antares/Money matters (edit)
Revision as of 00:30, 20 January 2014
, 20 January 2014→Happiness can buy you money: Technically it's 15, although it's still worth building at pop 9+
(→How your finances work: I use Trade Goods and BC frequently to develop new colonies) |
(→Happiness can buy you money: Technically it's 15, although it's still worth building at pop 9+) |
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As far as boosting morale, your options are the Holo Simulator (900 RP; 120 PP; maintenance 1 BC; raises morale by 20%), the Pleasure Dome (6000 RP; 250 PP; maintenance 3 BC; raises morale by 30%), and the Virtual Reality Network (4500 PP; achievement; raises your morale by 20% at every colony). | As far as boosting morale, your options are the Holo Simulator (900 RP; 120 PP; maintenance 1 BC; raises morale by 20%), the Pleasure Dome (6000 RP; 250 PP; maintenance 3 BC; raises morale by 30%), and the Virtual Reality Network (4500 PP; achievement; raises your morale by 20% at every colony). | ||
The first thing you'll notice here is that these buildings all typically pay for themselves immediately. The Holo Simulator's maintenance is paid for at 5 population, and the Pleasure Dome at | The first thing you'll notice here is that these buildings all typically pay for themselves immediately. The Holo Simulator's maintenance is paid for at 5 population, and the Pleasure Dome at 15, which means that every population unit past that is producing extra money for you. That's a fairly nice bonus; a Holo Simulator and Pleasure Dome add up, effectively, to another Spaceport, which can be a real booster for a money-centric racial build on top of being a major step up for your industry as well! And, of course, the extra PPs due to the morale bonus can translate into extra Trade Goods (i.e. BCs) as well. | ||
Morale boosters are usually of most benefit to Creative empires. For non-Creatives, the alternatives to Holo Simulator are Supercomputer (research booster; the most common choice) and Positronic Computer (the first decent combat computer); and non-Creatives usually forgo Pleasure Dome in order to get Molecular Computer (the best combat computer) or Achilles Targeting Unit (a real killer warship system that makes enemy ships' armor ineffective); and alternative to Virtual Reality Network is Galactic Cybernet (research booster). | Morale boosters are usually of most benefit to Creative empires. For non-Creatives, the alternatives to Holo Simulator are Supercomputer (research booster; the most common choice) and Positronic Computer (the first decent combat computer); and non-Creatives usually forgo Pleasure Dome in order to get Molecular Computer (the best combat computer) or Achilles Targeting Unit (a real killer warship system that makes enemy ships' armor ineffective); and alternative to Virtual Reality Network is Galactic Cybernet (research booster). |