Final Fantasy X/Area Conquest: Difference between revisions

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The area conquest creations are unlocked by collecting one of each fiend in its respective area. They are the easiest creations you will find in the monster arena, but if you already tried to fight Chimerageist you'll realize they're still a lot more powerful than anything on the main story line.
The Area Conquest creations are unlocked by collecting one of each fiend in its respective area. They are the easiest creations you will find in the Monster Arena, but you will quickly realize they're still a lot more powerful than anything on the main story line.


Each of the below fiends will cost 6,000 Gil to fight with the exception of Don Tonberry which costs 8000 Gil. As you might expect as you go down the list each creation in general is harder, apart from Chimerageist who is the easiest monster arena creation (as he is the first one you must unlock).
Each of the below fiends will cost 6,000 Gil to fight with the exception of [[#Don Tonberry|Don Tonberry]] which costs 8,000 Gil. As you might expect as you go down the list each creation in general is harder, apart from [[#Chimerageist|Chimerageist]] who is the easiest Area Conquest creation (he is the first one you must unlock).


==Stratoavis==
==Stratoavis==
There's very little to say about this overgrown bird, other than the fact that it is basically a beefed up Zu. It has 320,000 HP and will drop down to the ground when you've knocked it down to about 100,000. When in the air it will attack you normally or attack your entire party for relatively large damage after its wings glow. Upon dropping to the ground it will lose this second attack. At low levels Aeons should easily be able to take this fiend down (eg. Anima or the Magus Sisters, possibly even Yojimbo due to his high evasion stat) or failing that try boosting your evasion.
There's very little to say about this overgrown bird, other than the fact that it is basically a beefed up Zu. It has 320,000 HP and will drop down to the ground when you've knocked it down to about 100,000 HP. When in the air it will attack you normally or attack your entire party for relatively large damage after its wings glow. Upon dropping to the ground it will lose this second attack. At low levels, Aeons should easily be able to take this fiend down (eg. Anima or the Magus Sisters, possibly even Yojimbo due to his high evasion stat) or failing that, try boosting your Evasion.


==Malboro Menace==
==Malboro Menace==
As if Great Malboro wasn't bad enough, this is the big daddy. It has 640,000 HP, and no big surprise that it will always ambush you and will always use Putrid Breath on that first attack. Putrid Breath only differs from Bad Breath in that it does about 1000-2000 points of damage on top of all the status effects. There are three ways of dealing with this:
As if Great Malboro wasn't bad enough, this is the big daddy. It has 640,000 HP, and no big surprise that it will always ambush you and will always use Putrid Breath on that first attack. Putrid Breath only differs from Bad Breath in that it does about 1,000-2,000 damage on top of inflicting status effects. There are three ways of dealing with this:


* Have a weapon with First Strike on Wakka, and if he can execute a perfect Attack Reels at any more than about 55,000 a hit it will die (with a nice Overkill).
* Have a weapon with First Strike on Wakka, and if he can execute a perfect Attack Reels at about 55,000+ a hit, it will die (with a nice Overkill).
* Have a weapon with First Strike, switch Yuna in on the first turn, and summon an Aeon to soak up Putrid Breath.
* Have a weapon with First Strike, switch Yuna in on the first turn, and summon an Aeon to soak up Putrid Breath.
* Have an armor with Berserkproof, Confuseproof and Auto-Med on at least one person, or more ideally, Ribbon.
* Have an armor with Berserkproof, Confuseproof, and Auto-Med on at least one person (or more ideally, Ribbon).


Putrid Breath may come at any time when it gets a turn so the last option is probably the best one (although the most time-consuming to make available). Its other attacks consist of Chow Time which at lower levels will kill who it hits (it does upwards of 12,000 damage), a slime attack which can do about 6,000 to one person, and Mega Gastric Juice which is similar to its slime attack except it hits everyone for a few status effects and about 5,000 damage. High-powered Aeons like the Magus Sisters at a decent enough level will take care of the Malboro Menace for you, or appropriate status-resisting Armour will take away the only really threatening aspect of fighting this crime against nature.
Putrid Breath may come at any time when it gets a turn so the last option is probably the best one (although the most time-consuming to make available). Its other attacks consist of Chow Time which at lower levels will kill who it hits (it does upwards of 12,000 damage), a slime attack which can do about 6,000 to one person, and Mega Gastric Juice which is similar to its slime attack except it hits everyone for a few status effects and about 5,000 damage. High-powered Aeons like the Magus Sisters at a decent enough level will take care of the Malboro Menace for you, or appropriate status-resisting armor will take away the only really threatening aspect of fighting this crime against nature.


==Kottos==
==Kottos==
Kottos counters everything, which at low levels will most likely kill you, so as long as you have Auto-Phoenix you should be fine as he has no other multi-hit attacks. He has 440,000 HP which may take a while to knock off with all the counters but you'll get there eventually. Fighting Kottos is useful even later in the game as overkilling him after using a Distil attack or a Distiller from the 'Use' command will make him drop 40 of the relevant sphere (20 if you don't make the overkill which is around 15 000).
Kottos counters everything, which at low levels will most likely kill you, so as long as you have Auto-Phoenix you should be fine as he has no other multi-hit attacks. He has 440,000 HP which may take a while to knock off with all the counters but you'll get there eventually. Fighting Kottos is useful even later in the game as overkilling him after using a Distil attack or a Distiller from the 'Use' command will make him drop 40 of the relevant sphere (20 if you don't make the overkill which is around 15,000).


==Coeurlregina==
==Coeurlregina==
Coeurlregina is another relatively easy creation, although a significant step up from Chimerageist. It has 380,000 HP and although has multiple attacks the most commonly-used is Chaos, which inflicts Confusion, Curse, and Doom. The only problematic one is Confusion. However this can be blocked by Ribbon or Confuseproof. If Doom is placed, any character with Auto-Phoenix will revive the Doomed character when they fall. To supplement this, it also has Hyper Blaster which is instant death to one character (immediately countered by Auto-Phoenix), and a handful of black magic spells like Drain, Osmose, Flare, Blizzaga, and Thundaga. Really, Chaos and Hyper Blaster are the only potentially-problematic attacks it has; at 99,999 a hit, Coeurlregina will go down in four attacks, and Aeons are immune to everything except Curse, but that won't matter with the Magus Sisters, as their normal attacks are more than powerful enough to take it down. Also, Coeurlregina has no multi-target attacks, so two characters with Auto-Phoenix will mean you physically cannot lose this battle whilst you have Phoenix Downs.
Coeurlregina is another relatively easy creation, although a significant step up from Chimerageist. It has 380,000 HP and although has multiple attacks the most commonly-used is Chaos, which inflicts Confusion, Curse, and Doom. The only problematic one is Confusion. However this can be blocked by Ribbon or Confuseproof. If Doom is placed, any character with Auto-Phoenix will revive the Doomed character when they fall. To supplement this, Coeurlregina also has Hyper Blaster (which causes instant death to one character - can immediately be countered by Auto-Phoenix), and a handful of black magic spells like Drain, Osmose, Flare, Blizzaga, and Thundaga. Really, Chaos and Hyper Blaster are the only potentially-problematic attacks it has. At 99,999 a hit, Coeurlregina will go down in four attacks. If you chose to use Aeons, they are immune to everything except Curse, but that won't matter with the Magus Sisters, as their normal attacks are more than powerful enough to take it down. Also, Coeurlregina has no multi-target attacks, so two characters with Auto-Phoenix will mean you physically cannot lose this battle whilst you have Phoenix Downs.


==Jormungand==
==Jormungand==
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