Super Smash Bros. Brawl/Mechanics: Difference between revisions

Jump to navigation Jump to search
(→‎Prat Falling: I just changed the word bcome to become. :D)
 
Line 6: Line 6:


==Stale Move Negation==
==Stale Move Negation==
To prevent players from only using a powerful attack over and over, the developers inserted a special mechanic called stale move negation. There is an internal counter that records the last ten moves a character used. If there is more than one use of the same move in the counter, that move gets weaker. A good example is a Mario player using Side Smash over and over again. Even though he racked up a lot of damage, his Side Smash will be stale, thus rendering him unable to KO with it. So, it is important to save powerful moves for KOing and use damage rackers early on. If you do use a move too much times, use other moves to "refresh" the counter, preferably weak moves. This mechanic is not bad however, as staled moves actually combo better!
To prevent players from only using a powerful attack over and over, the developers inserted a special mechanic called stale move negation. There is an internal counter that records the last ten moves a character used. If there is more than one use of the same move in the counter, that move gets weaker. A good example is a Mario player using Side Smash over and over again. Even though he racked up a lot of damage, his Side Smash will be stale, thus rendering him unable to KO with it. So, it is important to save powerful moves for KOing and use damage rackers early on. If you do use a move too many times, use other moves to "refresh" the counter, preferably weak moves. This mechanic is not bad however, as staled moves actually combo better!


There are some exceptions to this. Some moves are not affected by this, such as Samus's aerial Grapple Beam. Some modes, such as Subspace Emissary, Boss Battles, and Training Mode, are also unaffected by this mechanic.
There are some exceptions to this. Some moves are not affected by this, such as Samus's aerial Grapple Beam. Some modes, such as Subspace Emissary, Boss Battles, and Training Mode, are also unaffected by this mechanic.
Anonymous user

Navigation menu