Master of Orion II: Battle at Antares/Warship technologies: Difference between revisions

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Applies only to torpedoes and increases the weapon's power by 50%. OV increases the weapon's size and cost by 50% of the current standard value (after miniaturization).
Applies only to torpedoes and increases the weapon's power by 50%. OV increases the weapon's size and cost by 50% of the current standard value (after miniaturization).
===Fighters===
===Fighters===
*Fighter speed and hitpoints are increased by your best drive and armor, respectively (the same as with ships). Fighters' Beam Defense is it's speed x5 (just like for ships), with an extra +35-40 BD bonus in addition. Fighters' Beam Attack is based on the targeting computer of the launching ship.
Fighters are similar to Homing Weapons in that they have to close the distance to target to do damage. Fighter speed and hitpoints are increased respectively by your best drive and armor (the same as with ships). Their Beam Defense is it's speed x5 (just like for ships), with an extra +35-40 BD bonus in addition. Their Beam Attack is based on the targeting computer of the launching ship. Each sortie is comprised of 4 Ships that each attack once per round. If their target is destroyed and they have attacks left they target the nearest enemy.
{{-}}
{| {{prettytable | text center=1}}
!  !!Interceptors !!Assault Shuttles !!Bombers !!Heavy Fighters
|-
! Base Speed
| 8 || 4 || 6 || 6
|-
! Base Hitpoints
| 2 || 3 || 4 || 5
|-
! Attacks per Sortie
| 4 || 1 || 1 || 2
|-
! Beams per Attack
| 1 || 0 || 0 || 1
|-
! Bombs per Attack
| 0 || 0 || 1 || 1
|}
*Fighters return to their ship after their sortie, and can then be re-launched. Any unit of 4 fighters that had at least 1 vessel destroyed cannot be re-launched. If the launching and target ships are close enough, fighters can attack every round.
*Fighters return to their ship after their sortie, and can then be re-launched. Any unit of 4 fighters that had at least 1 vessel destroyed cannot be re-launched. If the launching and target ships are close enough, fighters can attack every round.
*Beams used by fighters must be able to have the Point Defense modification, but the damage done is not the same as Pd beams on ships. The damage done is equal to the beam's normal damage +1 (except that Mass Drivers don't get +1). Bombers and Heavy Fighters carry bombs, which is the only way to use bombs against ships.
*Beams used by fighters must be able to have the Point Defense modification, but the damage done is not the same as Pd beams on ships. The damage done is equal to the beam's normal damage +1 (except that Mass Drivers don't get +1). Bombers and Heavy Fighters carry bombs, which is the only way to use bombs against ships.
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