Age of Empires/The Great Hunt: Difference between revisions

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Some people recommend not killing the catapults on the path, instead magically avoiding their fire, getting through the wall quickly, and then converting them. This is just a silly fantasy. It is a recipe for losing your Cavalry, losing your priests, and losing the scenario right here. The AoE interface is too clumsy for that procedure to work, and it assumes that you get through the wall quickly, and it assumes that your new catapults can escape all the fire that will immediately be directed at them.  
Some people recommend not killing the catapults on the path, instead magically avoiding their fire, getting through the wall quickly, and then converting them. This is just a silly fantasy. It is a recipe for losing your Cavalry, losing your priests, and losing the scenario right here. The AoE interface is too clumsy for that procedure to work, and it assumes that you get through the wall quickly, and it assumes that your new catapults can escape all the fire that will immediately be directed at them.  


''On a side note, you'll probably lose all the cavalry you had trying to take out the catapults.
''On a side note, you'll probably lose all the cavalry you had trying to take out the catapults. Targeting the wall piece instead of the ground when trying to dodge the catapult boulders will cause your cavaliers to run left and right flawlessly if you have 4 or less cavaliers left. Still doesn't let you convert the catapult and still a major health hazard, but it can help break the wall down with the projectile AoE. Also, your cavaliers will not run as a group through a 1x1 opening. You need to have 2 wall pieces down or to manually move each Cavalier on the broken wall piece then on the other side of the wall. Then you'll be able to heal your cavalry before/while destroying the catapult''
Targeting the wall piece instead of the ground when trying to dodge the catapult boulders will cause your cavaliers to run left and right flawlessly if you have 4 or less cavaliers left. Still doesn't let you convert the catapult and still a major health hazard, but it can help break the wall down with the projectile AoE. Also, your cavaliers will not run as a group through a 1x1 opening. You need to have 2 wall pieces down or to manually move each Cavalier on the broken wall piece then on the other side of the wall. Then you'll be able to heal your cavalry before/while destroying the catapult''


While your Cavalry is being healed, assess the condition of your nearest Scout. If it is in excellent condition, it can run the gauntlet of four Towers (the flanking catapults won't hit it). Otherwise, leave it where it is.
While your Cavalry is being healed, assess the condition of your nearest Scout. If it is in excellent condition, it can run the gauntlet of four Towers (the flanking catapults won't hit it). Otherwise, leave it where it is.
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