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Master of Orion II: Battle at Antares/Diplomacy and intelligence (edit)
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*It provides information about your opponents from the time when you first make contact (and they get similar information about your empire). | *It provides information about your opponents from the time when you first make contact (and they get similar information about your empire). | ||
*Espionage and sabotage are often powerful weapons, especially in the early game when warships are slow and weak. | *Espionage and sabotage are often powerful weapons, especially in the early game when warships are slow and weak. | ||
These factors make "diplomacy" important even for [[Master of Orion II: Battle at Antares/Race design options|Repulsive]] empires, whose options in negotiations are limited to declaring war and surrendering. | These factors make "diplomacy" important even for [[Master of Orion II: Battle at Antares/Race design options|Repulsive]] empires, whose options in negotiations are limited to declaring war, peace, and surrendering. | ||
This page summarizes the other options available to non-Repulsive empires - some AI non-Repulsive empires occasionally use a lot of diplomatic moves in an attempt to win via Galactic Council elections. | This page summarizes the other options available to non-Repulsive empires - some AI non-Repulsive empires occasionally use a lot of diplomatic moves in an attempt to win via Galactic Council elections. |