Master of Orion II: Battle at Antares/Diplomacy and intelligence: Difference between revisions

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*It provides information about your opponents from the time when you first make contact (and they get similar information about your empire).
*It provides information about your opponents from the time when you first make contact (and they get similar information about your empire).
*Espionage and sabotage are often powerful weapons, especially in the early game when warships are slow and weak.
*Espionage and sabotage are often powerful weapons, especially in the early game when warships are slow and weak.
These factors make "diplomacy" important even for [[Master of Orion II: Battle at Antares/Race design options|Repulsive]] empires, whose options in negotiations are limited to declaring war and surrendering.
These factors make "diplomacy" important even for [[Master of Orion II: Battle at Antares/Race design options|Repulsive]] empires, whose options in negotiations are limited to declaring war, peace, and surrendering.


This page summarizes the other options available to non-Repulsive empires - some AI non-Repulsive empires occasionally use a lot of diplomatic moves in an attempt to win via Galactic Council elections.
This page summarizes the other options available to non-Repulsive empires - some AI non-Repulsive empires occasionally use a lot of diplomatic moves in an attempt to win via Galactic Council elections.
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