Bionic Commando (NES)/Area 7: Difference between revisions

Jump to navigation Jump to search
add a special info
(Don't make the reader search for the nugget of info he or she may need at that time.)
(add a special info)
Line 23: Line 23:
[[File:Bionic Commando NES Super Joe.png|right]]
[[File:Bionic Commando NES Super Joe.png|right]]
'''Reward''': Your reward for completing this stage is simply the rescue of Super Joe.  After you save him, he reveals important information concerning the enemy's activities and motives.  They are building a giant laser, and they are trying to resurrect the person with key knowledge required to complete the project.  (In the Japanese version, that person is Adolf Hitler.)  Super Joe is going to travel to {{~|Area 12}} in an effort to stop the enemy.  He tells you that he has given a Machine Gun to someone named "Destroyer-3" in {{~|Neutral Area 18}}.  That should be your next destination.
'''Reward''': Your reward for completing this stage is simply the rescue of Super Joe.  After you save him, he reveals important information concerning the enemy's activities and motives.  They are building a giant laser, and they are trying to resurrect the person with key knowledge required to complete the project.  (In the Japanese version, that person is Adolf Hitler.)  Super Joe is going to travel to {{~|Area 12}} in an effort to stop the enemy.  He tells you that he has given a Machine Gun to someone named "Destroyer-3" in {{~|Neutral Area 18}}.  That should be your next destination.
 
{{-}}
'''Famicom note''': Joe will refer to the man with the machinegun as {{nihongo|'''Schwarzenegger'''|シュワルツァネッガー|Shuwarutsaneggaa}}, a reference to Arnold Schwarzenegger.
==Famicom Differences==
*One would wonder that there is no communication room in this stage.  In Famicom version however, there is a hidden room at the highest tower of part B.  With Communicator γ (Blue), you will get the following info:
#'''Communicate''':  "Try to knock the wall on the right." (You will get 1-Up by doing so with your grappling hook.)
#'''Wire-tapping''': "Try to press A and B at the same time." (You will get the ability to summon a spinning orb, just like getting a POW pickup, but with unlimited charges and can be used in other areas.)
:Notice that, even if you have wrong communicator, you can still get the 1-Up without communicating, and as long as you try to wire-tapping in this room, you will get the ability.
*Joe will refer to the man with the machinegun as {{nihongo|'''Schwarzenegger'''|シュワルツァネッガー|Shuwarutsaneggaa}}, a reference to Arnold Schwarzenegger.


{{Footer Nav|game=Bionic Commando (NES)|prevpage=Neutral Area 17|nextpage=Neutral Area 18}}
{{Footer Nav|game=Bionic Commando (NES)|prevpage=Neutral Area 17|nextpage=Neutral Area 18}}
1,148

edits

Navigation menu