Quake II/Final Showdown: Difference between revisions

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Added to Strategy for Sissies.
(Added to Strategy for Sissies.)
(Added to Strategy for Sissies.)
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=== Strategy for Sissies ===
=== Strategy for Sissies ===
If you just want to get this over with and you've had the good sense to keep at least one Invulnerability and one Quad Damage in reserve, you can destroy the Makron almost as easily as shooting a Light Guard with the Rail Gun.  Equip the Hyper-Blaster (assuming you have full ammunition for it), activate the Invulnerability, walk right up to the Makron, activating the Quad Damage, and just unload everything in the Hyper-Blaster at him.  Other high-powered weapons will also work.  For example, with the BFG10K, two hits to the armed walker, wait until it falls over and the Makron pops out, and then two more hits, will do the job with ten or more seconds of Invulnerability / Quad Damage remaining.  There is no challenge in this and, frankly, the Makron boss-battle is a bit of an anti-climax if done this way.
If you just want to get this over with and you've had the good sense to keep at least one Invulnerability and one Quad Damage in reserve, you can destroy the Makron almost as easily as shooting a Light Guard with the Rail Gun.  Equip the Hyper-Blaster (assuming you have full ammunition for it), activate the Invulnerability, walk right up to the Makron, activating the Quad Damage, and just unload everything in the Hyper-Blaster at him.  Other weapons, except for the Blaster and basic Shotgun, will also work.  For example, with the BFG10K, two hits to the armed walker, wait until it falls over and the Makron pops out, and then two more hits, will do the job with ten or more seconds of Invulnerability / Quad Damage remaining.  There is no challenge in this and, frankly, the Makron boss-battle is a bit of an anti-climax if done this way.


=== Strategy for Skilled Players ===
=== Strategy for Skilled Players ===
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