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The Legend of Zelda: Ocarina of Time/Controls (edit)
Revision as of 15:24, 25 February 2016
, 25 February 2016Expand and add my recommendation which should be easy to understand.
(Although I did confirm it's on the Wii U VC, I decide to save myself the headache and perhaps later on expand the table.) |
(Expand and add my recommendation which should be easy to understand.) |
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Wii U VC: It's basically the same as the classic controller with the {{wiiu|ZL}} and {{wiiu|ZR}} on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the {{wiiu|neutral|dpad}}. | Wii U VC configuration: It's basically the same as the classic controller with the {{wiiu|ZL}} and {{wiiu|ZR}} on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the {{wiiu|neutral|dpad}}. There's the option menu by touching the Wii U Gamepad screen or the {{wiiu|r}}. | ||
The best recommendation is basic terms follows like this: | |||
*ZL for targeting. | |||
*ZR for blocking normal and range attacks. | |||
*L for C up. | |||
*R for C down. | |||
*Y for C left. | |||
*X for C right. | |||
*Minus for map. | |||
*A for action. | |||
*B for sword attack. | |||
*Left stick for control stick. | |||
*Right stick for the C buttons. | |||
*Start as a pause button. | |||
If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended. | |||
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}} | {{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}} |