Chrono Trigger/The New King: Difference between revisions

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'''Chapter 23: The New King (12,000 B.C. second time)'''
'''Chapter 23: The New King (12,000 B.C. second time)'''
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== The Blackbird ==
== The Blackbird ==


You'll begin this chapter locked up in the blackbird without any equipment, items, or money. Unless if you have Ayla in your party you won't be able to attack at all. You'll need to recover the three sets of equipment, the items, and the money before you move on. Check the door and head up the ladder to look at the ship, and one of your party members will inform you of another level you can use to get into the grating system. If you have Ayla in your party you can also ambush the guard outside the door, otherwise just head up. You can look through the floor by pressing "A" at the light patches on the grate. Head to the northwest and a little south then west to find a ladder which leads to a room guarded by a single sleeping guard. You'll pick up the equipment for the lead character in your party, and finally be able to fight.
You'll begin this chapter locked up in the blackbird without any equipment, items, or money. Unless if you have Ayla in your party you won't be able to attack at all. You'll need to recover the three sets of equipment, the items, and the money before you move on. Check the door and head up the ladder to look at the ship, and one of your party members will inform you of another level you can use to get into the grating system. If you have Ayla in your party you can also ambush the guard outside the door, otherwise just head up. You can look through the floor by pressing {{snes|A}} at the light patches on the grate. Head to the northwest and a little south then west to find a ladder which leads to a room guarded by a single sleeping guard. You'll pick up the equipment for the lead character in your party, and finally be able to fight.


Head all the way to the south to get a peak at Dalton renovating the Epoch. I'd recommend starting out with the ladder in the southwestern corner, and head in the door to pick up the equipment for the third character in your party after a small fight. The right door just contains a pack of enemies so you can ignore it if you want. Also be careful of the security robots and don't move when they come near. Keep in mind also you can flip the direction of the conveyer belts. Head through the left door after going over the conveyer belt to pick up your money after another fight, and the right door just leads to your prison cell.
Head all the way to the south to get a peak at Dalton renovating the Epoch. I'd recommend starting out with the ladder in the southwestern corner, and head in the door to pick up the equipment for the third character in your party after a small fight. The right door just contains a pack of enemies so you can ignore it if you want. Also be careful of the security robots and don't move when they come near. Keep in mind also you can flip the direction of the conveyer belts. Head through the left door after going over the conveyer belt to pick up your money after another fight, and the right door just leads to your prison cell.
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*Items: First left door in the north area of the ship.
*Items: First left door in the north area of the ship.


The exit from the ship is in the same room the items were in. The one other thing you might want to do is go up a ladder and head to the northeast portion of the grates to pick up a magic tab. After that, go back to the room the items were in, and get your footing while walking across the wing of the blackbird. The turrets are good for 1500 experience points and 100 tech points, so fight them all if you can, they run away like the rubbles do though.
The exit from the ship is in the same room the items were in. The one other thing you might want to do is go up a ladder and head to the northeast portion of the grates to pick up a {{Chrono Trigger/Tabs|magic tab]]. After that, go back to the room the items were in, and get your footing while walking across the wing of the blackbird. The turrets are good for 1500 experience points and 100 tech points, so fight them all if you can, they run away like the rubbles do though.


The Golem Boss you fight is a joke boss fight. He'll count down from 5 twice, only to do nothing. Then he'll start quivering and talking about how he hates heights. He'll run away if you let him, so go ahead and try to finish him off with your best double techs and single techs, he gives you a fair amount of experience and cash for the trouble.
The Golem Boss you fight is a joke boss fight. He'll count down from 5 twice, only to do nothing. Then he'll start quivering and talking about how he hates heights. He'll run away if you let him, so go ahead and try to finish him off with your best double techs and single techs, he gives you a fair amount of experience and cash for the trouble.
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