Warcraft III: Reign of Chaos/Into the Realm Eternal: Difference between revisions

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As you're haunting the first gold mine, move your forces (including a trailing acolyte) down the southeast path, the path Sylvanus first attacks from and seize the bridge and fountain immediately.  
As you're haunting the first gold mine, move your forces (including a trailing acolyte) down the southeast path, the path Sylvanus first attacks from and seize the bridge and fountain immediately.  


Construct your necropolis (have ghouls harvest a full load each, to immediately turn in when complete, x2 on dedicated harvest duty), ziggurats (3, 2 guarding bridge (upgrade), 1 to expand blight towards fountain), graveyard (near bridge defenses, begin armor upgrade), crypt (train x2 more dedicated harvesters, build 2 more ziggurats to expand blight to fountain) and temple (begin upgrade, upgrade attack in graveyard). While this occurs, use Arthas, 3 ghouls, both necromancers (raise dead, autocast) and the meatwagons to destroy the eastern base from the bridge. Return (minus wagons, mopping up buildings) to fend off Sylvanus, train 5 acolytes to haunt the mine, then take out the northeastern base and haunt the mine there as well.  
Construct your necropolis (have ghouls harvest a full load each, to immediately turn in when complete, x2 on dedicated harvest duty), ziggurats (3, 2 guarding bridge (upgrade), 1 to expand blight towards fountain), graveyard (near bridge defenses, begin armor upgrade), crypt (train x2 more dedicated harvesters, build 2 more ziggurats to expand blight to fountain) and temple (begin upgrade, upgrade attack in graveyard). While this occurs, use Arthas, 3 ghouls, both necromancers (raise dead, autocast) and the meatwagons to destroy the eastern base from the bridge. Return (minus wagons, mopping up buildings) to fend off Sylvanus, train 5 acolytes to haunt the mine, then take out the northeastern base and haunt the mine there as well (ghouls on harvest duty, new ones if needed).  


Figure out where on the bridge the waves ranged units bunch up, and attack ground with wagons. Train x2 more necromancers (no autocast, grouped) to utilize the graveyard in defense and cast unholy frenzy on enemy priests and sorceresses (-4 hp/sec on top of splash damage). Use Arthas to clear the goblin merchant across the bridge, then hide him here to attack passing ballista and death coil priests, then retreat to blighted fountain for super healing (fountain, blight, unholy aura). Construct x2 more graveyards, slaughterhouse, more defensive ziggurats, x1 more temple and rally x2 more wagons on graveyards with collect on autocast (when full cycle out for unfilled defensive wagons until all 5 are full). Train x6 necromancers, x4 ghouls.
Figure out where on the bridge the waves ranged units bunch up, and attack ground with wagons. Train x2 more necromancers (no autocast, grouped) to utilize the graveyard in defense and cast unholy frenzy on enemy priests and sorceresses (-4 hp/sec on top of splash damage). Use Arthas to clear the goblin merchant across the bridge, then hide him here to attack passing ballista and death coil priests, then retreat to blighted fountain for super healing (fountain, blight, unholy aura). Construct x2 more graveyards, slaughterhouse, more defensive ziggurats, x1 more temple and rally x2 more wagons on graveyards with collect on autocast (when full cycle out for unfilled defensive wagons until all 5 are full). Train x6 necromancers, x4 ghouls.

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