Dominions 3: The Awakening/Nations/Marverni: Difference between revisions

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(→‎Pretender Design: name change)
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*Marverni CAN become a blood nation (sorta) and expand dominion by sacrificing slaves, but you will have to make a concerted effort to break into it, likely earliest by the mid-game. Blood on your pretender really helps speed this up.
*Marverni CAN become a blood nation (sorta) and expand dominion by sacrificing slaves, but you will have to make a concerted effort to break into it, likely earliest by the mid-game. Blood on your pretender really helps speed this up.
*Marverni's Ambibates can become fearsome warriors once they hit veteran status. So curing afflictions on wounded warriors is a good long-term strategy (Mother of Serpents, Gift of Health, Faerie  Court, The Chalice).
*Marverni's Ambibates can become fearsome warriors once they hit veteran status. So curing afflictions on wounded warriors is a good long-term strategy (Mother of Serpents, Gift of Health, Faerie  Court, The Chalice).
*Marverni is naturally strong in Astral, Earth and (sometimes) Nature (The Wanderer national hero). So try to look for synergies on your pretender that your Druids cannot reach, using Blood, Death, Fire and Air.
*Marverni is naturally strong in Astral, Earth and (sometimes) Nature (The Wanderer national hero), and at Const-6 can boost itself into strong Water. So try to look for synergies on your pretender that your Druids cannot reach, using Blood, Death, Fire and Air. A rainbow pretender could potentially cover all bases.
*For end-game Astral, A4 random Druids are possible. Such a druid can self-forge boosters to get to S7 (''Crystal Coin, Starshine skullcap, Ring of Sorcery''). To empower 2 further steps in Astral for casting ''Wish'' would require 165 astral pearls! Alternatively, you could forge a ''Robe of the Magi'' (A5B5) and either the ''Dimensional Rod'' (S3, Artifact) or ''The Forbidden Light'' (F4S4, Artifact). It might just be easier to make a dedicated pretender. Food for thought.


===Infernal Blood===
===Infernal Blood===
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Now split your research as needed between the various schools. Later on, with a ''Crystal Coin'' you can ''Teleport'' (Thaum-3) your fountain to new locations for fresh blood hunting. But your ultimate research goal is ''Blood 7'' (Arch Devil to diversify into F magic) and even better, Blood 8 (Bind Heliophagus, for flying SCs and one of them also has D magic).
Now split your research as needed between the various schools. Later on, with a ''Crystal Coin'' you can ''Teleport'' (Thaum-3) your fountain to new locations for fresh blood hunting. But your ultimate research goal is ''Blood 7'' (Arch Devil to diversify into F magic) and even better, Blood 8 (Bind Heliophagus, for flying SCs and one of them also has D magic).


===Scales + Bless===
===Stealth Rainbow=== Marverni's Druids and Gutuaters are sacred... your best and most expensive magi... so give them a bless to empower them even further! But you want to buy good scales too, so you will need to take a dormant (or imprisoned) pretender to achieve both. You can use blood sacrifice to help spread your dominion, so you can get away with a somewhat weaker dominion.
Marverni's Druids (and Gutuaters) are sacred... your best and most expensive magi... so give them a bless to empower them even further! But you want to buy good scales too, so you will need to take a dormant (or imprisoned) pretender to achieve both. You can use blood sacrifice to help spread your dominion, so you can get away with a somewhat weaker dominion.


Take a dormant '''Arch Druid''' ''F2 A2 W2 E4 D4 N4 B2; Sloth 3 Growth 3 Misfortune 2 Magic 3 Dom-6''. You get a very mobile stealthy rainbow pretender with recuperation - he should prove to be very tough for your enemies to locate and kill. This bestows a nice multi-bless for your sacred spell-casters and troops that will remain useful throughout the game. Your pretender is extremely useful for site-searching, casting summons & globals and can be boosted to summon ''Lamia Queens'' or ''Specters'' for D/B magic diversity and endgame Tarts.
Take a dormant '''Arch Druid''' ''F2 A2 W2 E4 D4 N4 B2; Sloth 3 Growth 3 Misfortune 2 Magic 3 Dom-6''. You get a very mobile stealthy rainbow pretender with recuperation - he should prove to be very tough for your enemies to locate and kill, and recuperation eliminates early-game risk from random afflictions. This bestows a nice multi-bless for your sacred spell-casters and troops that will remain useful throughout the game. Your pretender is extremely useful for site-searching, casting summons & globals and can be boosted to summon ''Lamia Queens'' or ''Specters'' for D/B magic diversity and endgame Tarts.
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