Count Duckula 2/Walkthrough: Difference between revisions

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Correction regarding my edit to the Getting Started page; the Commodore 64 and Amiga versions of this game actually use joystick control
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(Correction regarding my edit to the Getting Started page; the Commodore 64 and Amiga versions of this game actually use joystick control)
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{{Header Nav|game=Count Duckula 2}}
{{Header Nav|game=Count Duckula 2}}
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<center>[[File:Count Duckula 2 title screen.png]]</center>
<center>[[File:Count Duckula 2 title screen (Commodore Amiga).png]]</center>
You will first have to connect your [[Commodore 64]] or [[Commodore Amiga]] (and cassette recorder, in the case of the former version) to your television (the [[Sinclair ZX Spectrum]] and [[Amstrad CPC]] versions are virtually unplayable), then switch them on; you will now have to place the cassette (disk in the case of the Commodore Amiga version) of [[Alternative Software]]'s [[Conversion Company]]-developed [[1992]] [[platform]] game, [[Count Duckula 2]] into the recorder (or the console itself in the case of the Amiga version), and (in the case of the C64 version, as the Amiga version loads automatically) type ''LOAD ""'' (without leaving a space between the quotation marks) then press {{kbd|Enter}} to load the program into the console (the Amiga version also has a starting cutscene):
You will first have to connect your [[Commodore 64]] or [[Commodore Amiga]] (and cassette recorder, in the case of the former version) to your television (the [[Sinclair ZX Spectrum]] and [[Amstrad CPC]] versions are virtually unplayable), then switch them on; you will now have to place the cassette (disk in the case of the Commodore Amiga version) of [[Alternative Software]]'s [[Conversion Company]]-developed [[1992]] [[platform]] game, [[Count Duckula 2]] into the recorder (or the console itself in the case of the Amiga version), and (in the case of the C64 version, as the Amiga version loads automatically) type ''LOAD ""'' (without leaving a space between the quotation marks) then press {{kbd|Enter}} to load the program into the console (the Amiga version also has a starting cutscene):


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<center>[[File:CD2 Prologue.png|400px]]</center>
<center>[[File:CD2 Prologue.png|400px]]</center>
The game will then proceed to its start screen, where you can press {{kbd|F1}} to change the difficulty level from "EASY" to "HARD"; however, all this does is change how many times Duckula may "seize" before game-over (20 on easy difficulty, 8 on hard). When you press {{kbd|Ctrl}} to start the game, the "lumber room" of Count Duckula's castle shall appear on the screen, and start flying upwards as asteroids start to fly down towards it - and you shall have to use the arrow keys to direct the turret, and the {{kbd|Ctrl}} key to make it fire shots at the asteroids (some of which shall leave Von Goosewing's satellites behind when destroyed, and they bounce around the screen for a few seconds). Whenever the turret is hit by an asteroid or a Von Goosewing satellite all three main characters will "seize"; when Tremendous Terence's ship flies into view from the left side of the screen, and the turret collides with it, they will both crash-land on the Planet Cute (which looks suspiciously like Earth). The main game will now start (the ZX and CPC versions will also start at this point).
The game will then proceed to its start screen, where you can press {{kbd|F1}} to change the difficulty level from "EASY" to "HARD"; however, all this does is change how many times Duckula can "seize" before game-over (20 on easy difficulty, 8 on hard). When you push the joystick's button to start the game, the "lumber room" of Count Duckula's castle will appear on the screen, and begin flying upwards as asteroids fly down towards it - and you shall have to use the joystick to direct the turret, along with its button to fire shots at the asteroids (some of which shall leave Von Goosewing's satellites behind when destroyed, and they bounce around the screen for a few seconds). Whenever the turret is hit by an asteroid or a Von Goosewing satellite, all three main characters will "seize"; also, when Tremendous Terence's ship flies into view from the left side of the screen, and the turret collides with it, they will both crash-land on the Planet Cute (which looks suspiciously like Earth). The main game will now start (the ZX and CPC versions will also start at this point).


==Screen 1==
==Screen 1==
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