Hydlide/Walkthrough: Difference between revisions

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Early on in the game, you cannot hope to damage even the weakest Slime unless you are in Attack mode. Until you reach level 3, it's not very possible to attack an enemy in Defend mode and beat it before it beats you. Because of this, you may become conditioned early on to rely on Attack mode to destroy enemies. Naturally, if you are fighting many weaker enemies, and trying to dispatch as many as you can quickly, Attack mode is the preferred mode to be in. However, as you become stronger, you will find that you don't need to rely on solely Attack mode in order to defeat an opponent.
Early on in the game, you cannot hope to damage even the weakest Slime unless you are in Attack mode. Until you reach level 3, it's not very possible to attack an enemy in Defend mode and beat it before it beats you. Because of this, you may become conditioned early on to rely on Attack mode to destroy enemies. Naturally, if you are fighting many weaker enemies, and trying to dispatch as many as you can quickly, Attack mode is the preferred mode to be in. However, as you become stronger, you will find that you don't need to rely on solely Attack mode in order to defeat an opponent.


Certainly if your only goal is to travel across a region of the world, it makes more sense to remain in Defend mode so that you minimize the amount of damage that you receive. However, there are particular fights where you may wish to rely more of Defend mode than Attack mode. More difficult fights like your encounter with the Dragon may be better handled by relying on Defend mode than Attack mode. You can chip away at an enemies health and retreat when you health becomes too low. Unlike you, enemies can't regenerate their hit points, so they will remain at whatever level of damage you left them at while you recharge. Then return to battle in Defend mode and finish the enemy off.
Certainly if your only goal is to travel across a region of the world, it makes more sense to remain in Defend mode so that you minimize the amount of damage that you receive. However, there are particular fights where you may wish to rely more on Defend mode than Attack mode. More difficult fights like your encounter with the Dragon may be better handled by relying on Defend mode than Attack mode. You can chip away at an enemy's health and retreat when your health becomes too low. Unlike you, enemies can't regenerate their hit points, so they will remain at whatever level of damage you left them at while you recharge. Then return to battle in Defend mode and finish the enemy off.


=== The importance of leveling ===
=== The importance of leveling ===
Jim may be the destined hero of Hydlide, but compared to some of monsters he must face throughout the game, he is considerably weak. There are only two items that improve your stats throughout the whole game, so leveling is about the only method you have at your disposal to become stronger. The fact is, you can train all the way up to the highest experience level before you even bother collecting the first item in the game. You may choose the break up your training with a few errands, so the walkthrough below will provide good level approximations for you to reach before attempting each mission.  
Jim may be the destined hero of Hydlide, but compared to some of the monsters he must face throughout the game, he is considerably weak. There are only two items that improve your stats throughout the whole game, so leveling is about the only method you have at your disposal to become stronger. The fact is, you can train all the way up to the highest experience level before you even bother collecting the first item in the game. You may choose to break up your training with a few errands, so the walkthrough below will provide good level approximations for you to reach before attempting each mission.  


You begin at level 1. Raising your level typically involves a very slow and repetitive process of killing as many of a certain creature as you can until you sustain too much damage to continue fighting, then moving to a safe tile of grass where you can (slowly) restore your hit points, ''quick saving the game'' (you will be very sorry if you don't do this often), and returning to battle until the next level is reached. Refer to the table below for the best approach to reaching each level.  
You begin at level 1. Raising your level typically involves a very slow and repetitive process of killing as many of a certain creature as you can until you sustain too much damage to continue fighting, then moving to a safe tile of grass where you can (slowly) restore your hit points, ''quick saving the game'' (you will be very sorry if you don't do this often), and returning to battle until the next level is reached. Refer to the table below for the best approach to reaching each level.  
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| 4, 5 || [[Image:Hydlide_Roper.png|48x64px]] || Your options will open up a bit more when you reach level 3, but not by much. Slimes and Kobolds will no longer give you experience so you have to search elsewhere. The Ropers that occupy the maze are a good choice for a few reasons. They can't exit the maze, so you can station yourself by the maze entrance (A-2 on the map) and make a quick get-away if you ever need to heal. And because the maze has narrow pathways, the Ropers are forced to travel in certain directions to reach you. Therefore, you can position yourself in the small corridor across from the entrance and attack any Roper that travels along the left path, or down the right path. If your strength is high enough, you will kill them before they can even turn to attack you. Note that if they do attack, they are quite powerful, so rest and save repeatedly.
| 4, 5 || [[Image:Hydlide_Roper.png|48x64px]] || Your options will open up a bit more when you reach level 3, but not by much. Slimes and Kobolds will no longer give you experience so you have to search elsewhere. The Ropers that occupy the maze are a good choice for a few reasons. They can't exit the maze, so you can station yourself by the maze entrance (A-2 on the map) and make a quick get-away if you ever need to heal. And because the maze has narrow pathways, the Ropers are forced to travel in certain directions to reach you. Therefore, you can position yourself in the small corridor across from the entrance and attack any Roper that travels along the left path, or down the right path. If your strength is high enough, you will kill them before they can even turn to attack you. Note that if they do attack, they are quite powerful, so rest and save repeatedly.
|-
|-
| 6 || [[Image:Hydlide_Zombie.png|48x64px]] || Unfortunately, the Ropers stop giving you experience points when you reach level 5, so you'll have to find another source. The few that remain are quite tough. While the Wisps that guard the Sword make a good candidate, it can be tough to escape and heal if you stray too far from the entrance. That leaves the Zombies down in the cemetery. They are also quite strong, but you can take advantage of the fact that they are prevented from leaving the cemetery soil. If you wait around at B-4, there is just enough of a patch of grass to the right that you can step on to and safely heal whenever you need. No more than two Zombies will occupy that space, so you shouldn't feel overwhelmed. It's usually fairly safe to stand beneath the second tombstone from the right, and attack any Zombie that begins to head down its side.
| 6 || [[Image:Hydlide_Zombie.png|48x64px]] || Unfortunately, the Ropers stop giving you experience points when you reach level 5, so you'll have to find another source. The few that remain are quite tough. While the Wisps that guard the Sword make a good candidate, it can be tough to escape and heal if you stray too far from the entrance. That leaves the Zombies down in the cemetery. They are also quite strong, but you can take advantage of the fact that they are prevented from leaving the cemetery soil. If you wait around at B-4, there is just enough of a patch of grass to the right that you can step onto and safely heal whenever you need. No more than two Zombies will occupy that space, so you shouldn't feel overwhelmed. It's usually fairly safe to stand beneath the second tombstone from the right, and attack any Zombie that begins to head down its side.
|-
|-
| 7, 8, 9 || [[Image:Hydlide_Hyper.png|48x64px]] || Surprisingly, the last three levels are considerably easy than the ones before. Once you reach level 6, the game replaces instances of Slimes with Hypers as soon as you kill a Slime. Hypers are an excellent source of experience at this level. They are just like Ropers, except you are without the benefit of the maze to restrict their movement. By this time, you have a considerable amount of hit points, and probably the Sword, the Shield, and possibly the Ring in your possession, so things should go smoothly. One strategy is to attack the two Hypers in D-3, and return to C-3 to the west when you need a break to heal. Save constantly because Hypers can still destroy you very quickly if you are unlucky. With a bit of patience and persistence, you will reach the highest level in the game just by fighting nothing but Hypers.
| 7, 8, 9 || [[Image:Hydlide_Hyper.png|48x64px]] || Surprisingly, the last three levels are considerably easier than the ones before. Once you reach level 6, the game replaces instances of Slimes with Hypers as soon as you kill a Slime. Hypers are an excellent source of experience at this level. They are just like Ropers, except you are without the benefit of the maze to restrict their movement. By this time, you have a considerable amount of hit points, and probably the Sword, the Shield, and possibly the Ring in your possession, so things should go smoothly. One strategy is to attack the two Hypers in D-3, and return to C-3 to the west when you need a break to heal. Save constantly because Hypers can still destroy you very quickly if you are unlucky. With a bit of patience and persistence, you will reach the highest level in the game just by fighting nothing but Hypers.
|}
|}
== Rescue the Fairies ==
== Rescue the Fairies ==
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Once you reach level 3, you should seek out an easily accessible treasure chest. It lies in a corner of a field directly below the maze. Proceed to A-2 to find the chest, and open it to collect the '''Cross'''. With the Cross, you will be able to take on the Vampire who guards the next valuable item that you will need.
Once you reach level 3, you should seek out an easily accessible treasure chest. It lies in a corner of a field directly below the maze. Proceed to A-2 to find the chest, and open it to collect the '''Cross'''. With the Cross, you will be able to take on the Vampire who guards the next valuable item that you will need.


Many of the caves in Hydlide are pitch black. There is one cave that happens to have more light, and it ironically belongs to a Vampire. The Vampire has taken residence in the dungeon of a castle to the east of the maze. Visit D-2 and walk to the hole in the ground. Hold {{nes|A}} to enter the hole. Inside you will find a maze occupies by a flock of blood-sucking Stirges. Don't pay too much attention to them and head immediately to the room to the south. Once there, you will probably notice the Vampire wandering the halls. Even with the Cross, he is still dangerous to attack head-on. However, you can use the maze to your advantage. Enemies in Hydlide don't show which direction they're facing (unless you command them to with the Turn spell). Getting behind the Vampire should be pretty easy since you are a little faster than him. Enter Attack mode while you follow him from behind and kill him. His death will reveal a treasure chest, which you can open to find the '''Lamp''', which illuminates dark dungeons.
Many of the caves in Hydlide are pitch black. There is one cave that happens to have more light, and it ironically belongs to a Vampire. The Vampire has taken residence in the dungeon of a castle to the east of the maze. Visit D-2 and walk to the hole in the ground. Hold {{nes|A}} to enter the hole. Inside you will find a maze occupied by a flock of blood-sucking Stirges. Don't pay too much attention to them and head immediately to the room to the south. Once there, you will probably notice the Vampire wandering the halls. Even with the Cross, he is still dangerous to attack head-on. However, you can use the maze to your advantage. Enemies in Hydlide don't show which direction they're facing (unless you command them to with the Turn spell). Getting behind the Vampire should be pretty easy since you are a little faster than him. Enter Attack mode while you follow him from behind and kill him. His death will reveal a treasure chest, which you can open to find the '''Lamp''', which illuminates dark dungeons.


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=== The 2nd Fairy ===
=== The 2nd Fairy ===
Once you leave the Armor cave, you'll find yourself on the edge of the vast Hydlide desert at D-3. Desert Worms road throughout the sand, looking for their next meal (''in the original version, the worms were scorpions'').  From the cave entrance, travel due east until you completely cross the desert and end up at A-3, a region where the trees seem to be alive. They are in fact, and quite dangerous. They can hurt you, and you can't hurt them. Despite this, you are require to search each of them until you discover which of them is holding the '''second fairy''' that you seek. If you take too much damage while searching, go north or south to rest and restore your health before you returning to try again. When you return, you'll have to check every tree out once more, but it's better than dying.
Once you leave the Armor cave, you'll find yourself on the edge of the vast Hydlide desert at D-3. Desert Worms road throughout the sand, looking for their next meal (''in the original version, the worms were scorpions'').  From the cave entrance, travel due east until you completely cross the desert and end up at A-3, a region where the trees seem to be alive. They are in fact, and quite dangerous. They can hurt you, and you can't hurt them. Despite this, you are required to search each of them until you discover which of them is holding the '''second fairy''' that you seek. If you take too much damage while searching, go north or south to rest and restore your health before you return to try again. When you return, you'll have to check every tree out once more, but it's better than dying.


=== The 3rd Fairy ===
=== The 3rd Fairy ===
To reach the final fairy, you'll need to explore the very water-ways of Hydlide itself. To do that, you must visit the castle just below the cave where you entered the desert. Visit D-4, and make your way to the cave below the castle. Enter it, and you will suddenly find yourself deposited in the water to the left of the castle. Your only concern while you are in here is the giant Eel that roams the waters. Hopefully, you are at level 9 by this time, but even so, the Eel is quite powerful and should be avoided as much as possible.
To reach the final fairy, you'll need to explore the very water-ways of Hydlide itself. To do that, you must visit the castle just below the cave where you entered the desert. Visit D-4, and make your way to the cave below the castle. Enter it, and you will suddenly find yourself deposited in the water to the left of the castle. Your only concern while you are in here is the giant Eel that roams the waters. Hopefully, you are at level 9 by this time, but even so, the Eel is quite powerful and should be avoided as much as possible.


You need start by traveling south one screen, and then east as much as you can until you reach a section of land that you can climb on to in A-4. Climb on to this small portion of land in the bottom left corner and heal up. You must prepare yourself for a difficult task, the fight with the Wizard (if at any time, you wish to return to the other portions of Hydlide, you must travel to D-2, where you will find an opening from the water to the desert).
You need to start by traveling south one screen, and then east as much as you can until you reach a section of land that you can climb onto in A-4. Climb onto this small portion of land in the bottom left corner and heal up. You must prepare yourself for a difficult task, the fight with the Wizard (if at any time, you wish to return to the other portions of Hydlide, you must travel to D-2, where you will find an opening from the water to the desert).


[[Image:Hydlide_Wizard_Fight.png|thumb|right|Hit both Wizards with one Wave]]
[[Image:Hydlide_Wizard_Fight.png|thumb|right|Hit both Wizards with one Wave]]
The Wizard wanders around on the left side of A-5. He protects himself by splitting in two. Killing only one of his forms will not destroy him. You actually need to find a way to kill both forms at once. To make matters worse, he is incredibly resistant to most attacks. Only one attack will kill him. That attack happens to be the magic of Wave. If you have enough magic power, you can cast this spell. But since you need to kill the Wizard entirely, you need to make sure that you cast it when both of his forms are lined up horizontally. It certainly won't be easy, and you'll need to time your attack very well. The Wizard can't step onto the earth tiles, so you can wait there until the time is right to attack. Sometimes it is worth stepping out into the open to keep one Wizard preoccupied with attacking you until the other gets close enough for you to attack them both. Alternatively, you can travel back to the first continent north-west from the maze, and shoot the wizards from across the waterway.
The Wizard wanders around on the left side of A-5. He protects himself by splitting in two. Killing only one of his forms will not destroy him. You actually need to find a way to kill both forms at once. To make matters worse, he is incredibly resistant to most attacks. Only one attack will kill him. That attack happens to be the magic of Wave. If you have enough magic power, you can cast this spell. But since you need to kill the Wizard entirely, you need to make sure that you cast it when both of his forms are lined up horizontally. It certainly won't be easy, and you'll need to time your attack very well. The Wizard can't step onto the earth tiles, so you can wait there until the time is right to attack. Sometimes it is worth stepping out into the open to keep one Wizard preoccupied with attacking you until the other gets close enough for you to attack them both. Alternatively, you can travel back to the first continent north-west from the maze, and shoot the wizards from across the waterway.


If you succeed in this very difficult accomplishment, the '''third fairy'' will be rescued. At that moment, all three fairies will team up to lift you off the ground ad fly you over to Varalys' keep, at E-5.<br />
If you succeed in this very difficult accomplishment, the '''third fairy'' will be rescued. At that moment, all three fairies will team up to lift you off the ground and fly you over to Varalys' keep, at E-5.<br />
''Note: In the original computer version of the game, the method to defeat the Wizard and collect the fairy is different. Since you don't have magic, you can kill the Wizard with your sword. However, you will only truly defeat the Wizard if you allow either one of its forms to hit you with the Fireball spell at least five times before you kill it. Remain in Defend mode until five fireballs have struck you, and then attack the Wizard to defeat him.''
''Note: In the original computer version of the game, the method to defeat the Wizard and collect the fairy is different. Since you don't have magic, you can kill the Wizard with your sword. However, you will only truly defeat the Wizard if you allow either one of its forms to hit you with the Fireball spell at least five times before you kill it. Remain in Defend mode until five fireballs have struck you, and then attack the Wizard to defeat him.''


== Defeating Varalys ==
== Defeating Varalys ==
''Note: In the original computer version of the game, the next two steps are performed in the reverse order. You are able to fight the dragon as soon as you meet it in the original version. However, it does not give you the medicine. Instead, you must find it in the drained water-way. The entrance to the keep is hidden, just as it is in Hydlide Special, only you don't need to do anything special to access it. Simply examine the space in front of the castle to enter.''
''Note: In the original computer version of the game, the next two steps are performed in reverse order. You are able to fight the dragon as soon as you meet it in the original version. However, it does not give you the medicine. Instead, you must find it in the drained water-way. The entrance to the keep is hidden, just as it is in Hydlide Special, only you don't need to do anything special to access it. Simply examine the space in front of the castle to enter.''


=== Drain the water ===
=== Drain the water ===
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