Gothic/Skills: Difference between revisions

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==Two-handed weapons vs. magic conundrum==
==Two-handed weapons vs. magic conundrum==
If you join the old camp as a ''shadow'', you'll have a choice in chapter 2 after [[Gothic/Secretion of the Minecrawlers|Secretion of the Minecrawlers]] to become a guard ''or'' a fire magician. A guard can learn two-handed weapon skills, a fire magician can learn [[#Magic|how to use runes]]. (up to the fourth circle)<!-- I THINK if you become a guard and learn two-handed weapon skills, you can still become a water magician later on --> As a fire magician, you will have a chance to become a water magician (up to the fifth circle) later on.
Regarding [[Gothic/Using magic|magic circles]]: circles 1-4 are the most useful. The fifth circle has Wave of Ice (Ice Block for groups of enemies) and Rain of Fire. (Fireball/Storm of Fire for groups of enemies) You will generally only get the rune for Rain of Fire by chapter 5. (buy from Xardas) While these spells are very powerful, they also take quite some time to charge during which enemies will keep trying to hit you. If they manage to hit you, you'll have to restart charging the spell. This can make it a bit tricky to actually cast these. The sixth circle offers Breath of Death and Uriziel's Wave of Death. While cool, you only get these quite near the end of the game and to get Uriziel's Wave of Death you'll have to give up something else. You're not majorly missing out if you stick to the fourth circle.


If you join the new camp as a ''rogue'', you can be a mercenary (similar to guard) or a water magician. (up to the fifth circle)<!-- need to test this properly -->
If you're not a magician or templar, you can use magic by using spell scrolls. These are one-use only and only a limited supply is available from merchants, chests etc. This means you can't go around killing the majority of enemies using magic. If you're a magician you can use two-handed weapons, but only untrained. This means you can't use the weapon very efficiently. Not being able to strike in quick succession makes it nearly impossible to take down stronger enemies.


If you join the swamp camp as a ''novice'', you can only become a templar. You can learn magic circles 1-4 from Baal Cadar right away once you become a novice, earlier than the other two camps. However, you won't be able to become a water magician later on so you'll never be able to enter circles 5 and 6. Learning magic circles from Baal Cadar won't prevent you from learning two-handed weapons because you're not a magician, so you can have both magic and two-handed weapons if you join the swamp camp.
Almost everything before the end of the game, even trolls, can essentially be handled with one-handed weapons, provided you obtain one of the stronger one-handed weapons like Lares' axe, Raven's sword or [[Gothic/Getting good gear#Scar on ice|Scar's sword]]. Near the end of the game, you '''will''' be forced to use either a two-handed weapon or a sixth circle rune. Becoming a sixth circle magician may well be impossible at this point if you don't have enough skill points and everything is already dead. It may also be impossible if you're not a fifth circle magician yet and you've upset Saturas, because Xardas will just keep telling you to go back to Saturas to learn the fifth circle. '''As a magician, even untrained with two-handed weapons, you ''can'' beat the game with the two-handed weapon.''' It'll just be harder.


If you're not a magician, you can use magic by using spell scrolls. These are one-use only and only a limited supply is available from merchants, chests etc. This means you can't go around killing the majority of enemies using magic. If you're a magician you can use two-handed weapons anyway (assuming you have enough strength), but only untrained. This means you can't use the weapon very efficiently. Not being able to strike in quick succession makes it nearly impossible to take down stronger enemies.
===Old camp===
If you join the old camp as a ''shadow'', you'll have a choice in chapter 2 after [[Gothic/Secretion of the Minecrawlers|Secretion of the Minecrawlers]] to become a guard ''or'' a fire magician. A guard can learn two-handed weapon skills, a fire magician can learn [[#Magic|how to use runes]]. (up to the fourth circle)<!-- I THINK if you become a guard and learn two-handed weapon skills, you can still become a water magician later on --> As a fire magician, you will have a chance to become a water magician (up to the fifth circle) later on.


Almost everything before the end of the game, even trolls, can essentially be handled with one-handed weapons, provided you obtain one of the stronger one-handed weapons like Lares' axe, Raven's sword or Scar's sword. Near the end of the game, you '''will''' be forced to use either a two-handed weapon or a sixth circle rune. Becoming a sixth circle magician may well be impossible at this point if you don't have enough skill points and everything is already dead. It may also be impossible if you're not a fifth circle magician yet and you've upset Saturas, because Xardas will just keep telling you to go back to Saturas to learn the fifth circle.
===New camp===
If you join the new camp as a ''rogue'', you'll have to become a mercenary first (similar to guard and can learn two-handed weapon skill) and you will get the opportunity later to become a water magician. (up to the fifth circle) As a water magician, you'll still be able to learn two-handed weapon skills from Lee. The downside here is that it'll take longer before you can become a magician. (shortly after the start of chapter 4)


As a magician, even untrained with two-handed weapons, you ''can'' beat the game with the two-handed weapon. It'll just be harder.
===Swamp camp===
If you join the swamp camp as a ''novice'', you can only become a templar. You can learn magic circles 1-4 from Baal Cadar right away once you become a novice, much earlier than the other two camps. However, you won't be able to become a water magician later on so you'll never be able to enter circles 5 and 6. Learning magic circles from Baal Cadar won't prevent you from learning two-handed weapons because you're not a magician or guru, so you can have both magic and two-handed weapons if you join the swamp camp.


==Strength==
==Strength==
748

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