Master of Orion II: Battle at Antares/Exotic technologies: Difference between revisions

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==Spatial Compressor==
==Spatial Compressor==
Ship special weapon that damages all objects in a 2-square radius (friend or foe), bypassing armor and shields and affecting only the victims' structure; but a Damper Field reduces the damage in its normal way. The Spatial Compressor does 4-32 points of damage times the target's size class (e.g. 4-32 against a Frigate, 16-128 against a Battleship, 24-192 against a Doom Star) and is also fairly effective against missiles and fighters. It is a superior version of [[../Force Fields|Pulsar]] but still not a very impressive offensive weapon (on average, takes 14 to kill a Doom Star with just Xenotronium Armor). It can also damage it's own side's ships, missiles, and fighters, it has a short range, enemy ships have many ways to destroy ships before they get into range, and good beam and torpedo weapons bypass Spatial Compressor since it does not affect these. It may be better than PD beams for players with poor computers; but a Spatial Compressor "fires" only once per combat turn and therefore may be overcome by multiple groups of missiles or fighters that strike in the same turn. Very late in the game Subspace Teleporter may make the Spatial Compressor a usable weapon, and in fact if you defeat Orion's Guardian you get a free Titan that has Spatial Compressor + Subspace Teleporter. But there are other ways to use the Subspace Teleporter. A potential strategy for late game is to open a hole in a large fleet and teleport in to kill a group of high priority targets. This strategy will probably require augmented engines and a fast ship. It is particularly effective against targets <br />Miniaturization: none.
Ship special weapon that damages all objects in a 2-square radius (friend or foe), bypassing armor and shields and affecting only the victims' structure - but a Damper Field reduces the damage in its normal way. The Spatial Compressor does 4-32 points of damage times the target's size class (e.g. 4-32 against a Frigate, 16-128 against a Battleship, 24-192 against a Doom Star) and is also fairly effective against missiles and fighters. It is a superior version of [[../Force Fields|Pulsar]] but still not a very impressive offensive weapon (on average, takes 14 to kill a Doom Star with just Xentronium Armor). It can also damage its own side's ships, missiles, and fighters, it has a short range, enemy ships have many ways to destroy ships before they get into range, and good beam and torpedo weapons bypass Spatial Compressor since it does not affect these. It may be better than PD beams for players with poor computers, but a Spatial Compressor "fires" only once per combat turn and therefore may be overcome by multiple groups of missiles or fighters that strike in the same turn. Very late in the game Subspace Teleporter may make the Spatial Compressor a usable weapon, and in fact if you defeat Orion's Guardian you get a free Titan that has Spatial Compressor + Subspace Teleporter. But there are other ways to use the Subspace Teleporter. A potential strategy for late game is to open a hole in a large fleet and teleport in to kill a group of high priority targets. This strategy will probably require augmented engines and a fast ship. It is particularly effective against targets <br />Miniaturization: none.


==Damper Field==
==Damper Field==
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