Category:Look and Read: Difference between revisions

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Correcting year of Earth Warp back to 1993 per its title screen
m (Updating infobox)
(Correcting year of Earth Warp back to 1993 per its title screen)
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* '''[[Sky Hunter]]''' (BBC Micro, Acorn Archimedes, [[1991]]): The third title in the series, which was the first to be released on the Archimedes, was released two years after the second one and based on the show's seventh serial (which originally aired in [[1978]]); from this point onwards, the player was not guided through the games by a character, and in this one, they had to help three children, Jackie, Butch and Trevor, stop two bird thieves, Mr. Trim and Badger, from selling a peregrine falcon illegally. This was also the first title in the series to ask the player if they wanted sound at the beginning.
* '''[[Sky Hunter]]''' (BBC Micro, Acorn Archimedes, [[1991]]): The third title in the series, which was the first to be released on the Archimedes, was released two years after the second one and based on the show's seventh serial (which originally aired in [[1978]]); from this point onwards, the player was not guided through the games by a character, and in this one, they had to help three children, Jackie, Butch and Trevor, stop two bird thieves, Mr. Trim and Badger, from selling a peregrine falcon illegally. This was also the first title in the series to ask the player if they wanted sound at the beginning.


* '''[[Earth Warp]]''' (Acorn Archimedes, [[1994]]) and '''[[Spywatch]]''' (RISC PC, [[1996]]): The next two titles for the series got released three and five years after the third one (and based on the show's fifteenth and seventeenth serials); for the fourth one, the player had to help an alien from the fictitious planet Gia named Ollie on his mission to save the Earth from a terrible explosion, and for the fifth one (which, as with its serial, was based in the Second World War), they had to train to be a spy at Westbourne Hall (the character of "Chad", a bald-headed man with a big nose who became popular during the war, would also peer over the player's responses during the challenges, and told them if they were right or wrong by nodding and shaking his head).
* '''[[Earth Warp]]''' (Acorn Archimedes, [[1993]]) and '''[[Spywatch]]''' (RISC PC, [[1996]]): The next two titles for the series got released three and five years after the third one (and based on the show's fifteenth and seventeenth serials); for the fourth one, the player had to help an alien from the fictitious planet Gia named Ollie on his mission to save the Earth from a terrible explosion, and for the fifth one (which, as with its serial, was based in the Second World War), they had to train to be a spy at Westbourne Hall (the character of "Chad", a bald-headed man with a big nose who became popular during the war, would also peer over the player's responses during the challenges, and told them if they were right or wrong by nodding and shaking his head).


* '''[[Captain Crimson]]''' (RISC PC, [[1997]]) and '''[[The Legend of the Lost Keys]]''' (RISC PC, Microsoft Windows, Macintosh, 1998): The two final titles for the series were released one and two years after the fifth one (and based on the show's eighteenth and nineteenth serials); for the sixth one, the player had to help a comic book superhero who had ended up in the real world, the eponymous Captain Crimson, get back to his ship, and for the seventh one, they had to help two children, Mark and Lisa, whose Great-Uncle George needed to prevent the Box of Destiny (which was the pathway to the world of Heritron) from being opened. The latter was also the only title in the series to let the player save, but if they forgot the code word they were given, they would have to start again (however, teachers had a password to skip to any of the challenges at will and set it up for a specific student).
* '''[[Captain Crimson]]''' (RISC PC, [[1997]]) and '''[[The Legend of the Lost Keys]]''' (RISC PC, Microsoft Windows, Macintosh, 1998): The two final titles for the series were released one and two years after the fifth one (and based on the show's eighteenth and nineteenth serials); for the sixth one, the player had to help a comic book superhero who had ended up in the real world, the eponymous Captain Crimson, get back to his ship, and for the seventh one, they had to help two children, Mark and Lisa, whose Great-Uncle George needed to prevent the Box of Destiny (which was the pathway to the world of Heritron) from being opened. The latter was also the only title in the series to let the player save, but if they forgot the code word they were given, they would have to start again (however, teachers had a password to skip to any of the challenges at will and set it up for a specific student).


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