Dragon Warrior III/Dhama: Difference between revisions

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(→‎Changing classes: Added section on how long to wait)
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These are all important aspects to take into consideration when thinking about changing classes. It means that if you change your entire party at once, you will need to find an easy location to battle monsters and slowly raise their level, so that you can battle competently. Many characters have around 40,000 experience points when they reach Level 20, and you will need to accumulate that many more points to return to Level 20 in your new profession.  In addition, it's not necessary to change as soon as you reach Level 20. Just because you can change your profession doesn't mean you have to, or even that you should. You may wish to remain in your current profession for quite a while longer before changing. Some players may even choose to wait until ''after'' they have defeated the Archfiend to change professions.
These are all important aspects to take into consideration when thinking about changing classes. It means that if you change your entire party at once, you will need to find an easy location to battle monsters and slowly raise their level, so that you can battle competently. Many characters have around 40,000 experience points when they reach Level 20, and you will need to accumulate that many more points to return to Level 20 in your new profession.  In addition, it's not necessary to change as soon as you reach Level 20. Just because you can change your profession doesn't mean you have to, or even that you should. You may wish to remain in your current profession for quite a while longer before changing. Some players may even choose to wait until ''after'' they have defeated the Archfiend to change professions.


;Reasons to wait:Waiting longer allows you to learn more spells that you can still cast in your new profession. For example, you may wish for a Pilgrim <span style="color:green">(Cleric)</span> to learn more powerful healing spells before becoming a Soldier <span style="color:green">(Warrior)</span>, or you may wish for a Fighter to become even faster and stronger before becoming a Wizard <span style="color:green">(Mage)</span>. Even a Jester doesn't need to become a Sage right away at Level 20. Though they are hard to use, their luck continues to climb dramatically, and you may not want to interrupt that growth immediately. A luckier Jester will result in a luckier Sage (however, luck growth slows down beyond 200.)
;Reasons to wait:Waiting longer allows you to learn more spells that you can still cast in your new profession. For example, you may wish for a Pilgrim <span style="color:green">(Cleric)</span> to learn more powerful healing spells before becoming a Soldier <span style="color:green">(Warrior)</span>, or you may wish for a Fighter to become even faster and stronger before becoming a Wizard <span style="color:green">(Mage)</span>. Even a Jester doesn't need to become a Sage right away at Level 20. Though they are hard to use, their luck continues to climb dramatically, and you may not want to interrupt that growth immediately. A luckier Jester will result in a luckier Sage (however, luck growth slows down beyond 200 and can't exceed 255.)


;Reasons not to wait:One problem that people often have is with earning magic points. A level 10 Wizard, who started out as a Soldier <span style="color:green">(Warrior)</span> and changed professions, will likely have far less Maximum MP than a level 10 Wizard that you created at Luisa's place in Aliahan. The reason has to do with how MP is earned through level growth. When you rise in levels, you may earn Intelligence points. Anytime you earn Intelligence points, your MP is likely to increase by roughly twice as much (give or take a few points). However, when you change professions, it takes a while before stat growth kicks in.  This will mean reduced amounts of Intelligence increases until around level 10, which means reduced amounts of MP. This can be frustrating to player who switch to the Sage class from a Jester (especially a very intelligent Jester), only to see their maximum MP grow incredibly slowly. Therefore, you shouldn't wait too long, or your Intelligence will be so high that it will take a very long time before you earn many more magic points.
;Reasons not to wait:One problem that people often have is with earning magic points. A level 10 Wizard, who started out as a Soldier <span style="color:green">(Warrior)</span> and changed professions, will likely have far less Maximum MP than a level 10 Wizard that you created at Luisa's place in Aliahan. The reason has to do with how MP is earned through level growth. When you rise in levels, you may earn Intelligence points. Anytime you earn Intelligence points, your MP is likely to increase by roughly twice as much (give or take a few points). However, when you change professions, it takes a while before stat growth kicks in.  This will mean reduced amounts of Intelligence increases until around level 10, which means reduced amounts of MP. This can be frustrating to player who switch to the Sage class from a Jester (especially a very intelligent Jester), only to see their maximum MP grow incredibly slowly. Therefore, you shouldn't wait too long, or your Intelligence will be so high that it will take a very long time before you earn many more magic points. If one wants a character's final class to be a Fighter, it is recommended to change into that class as soon as possible: Fighter benefits from raw level (it gains increased critical rate at higher levels) where other classes do not, and its growths are high enough it will naturally cap its Strength and Agility by the early 40s if it has a beneficial personality, so it has little need to inherit higher values in those stats, and it primarily needs increased vitality/max HP (starting as a Warrior with a beneficial personality will be enough to cap this as well at level 32+42) and any spells you want them to have.


;How long to wait: Stat growth is at its highest between the early teens and the mid-thirties, with the exacts varying between classes (for example a Soldier <span style="color:green">(Warrior)</span> gains twice as much Vitality each level between 12 and 34 as they did between 4 and 11) so redoing low levels won't provide as much as a smaller number of mid-levels. The rate of stats growth also decreases at higher levels, so redoing mid-levels is more effective than pushing for ever higher levels. The exact level once again varies by class and stat, but this drop typically occurs at the late 30s or early/mid 40s (for example after level 46, the same Soldier <span style="color:green">(Warrior)</span> will gain only a fourth as much strength per level). This is close to the point you can defeat the final boss and don't need to bother about long term planning anyways <span style="color:green">unless you're playing a remake, then you have a bonus dungeon or two after that where the overall stats increase is helpful</span>. The five main stats can't go above 255, which some classes will reach that high in their primary stats before level 50, well before if they've been boosted with seeds and/or equipment and naturally agile classes equipped with the Meteorite Bracelet may reach the cap on their stats as low as level 20 if they have obtained boosts from seeds <span style="color:green">and/or their personality</span>. Stats gains for a capped stats are wasted and should be avoided. Another factor to consider is ''which'' spells are obtained. While damage spells deal fixed damage and become useless later, buff and utility spells remain forever useful. For a Wizard <span style="color:green">(Mage)</span>, their obtaining the ability to double attack power gained at level 21 and ability to reflect enemy spells at level 24 remains useful in several boss fights throughout the game, even on a non-caster. One final factor to consider is how ease of gaining experience quickly, which reaches its apex once you can enter Baramos's castle and fight a particular enemy type that gives 40200 experience per kill.
;How long to wait: Stat growth is at its highest between the early teens and the mid-thirties, with the exacts varying between classes (for example a Soldier <span style="color:green">(Warrior)</span> gains twice as much Vitality each level between 12 and 34 as they did between 4 and 11) so redoing low levels won't provide as much as a smaller number of mid-levels. The rate of stats growth also decreases at higher levels, so redoing mid-levels is more effective than pushing for ever higher levels. The exact level once again varies by class and stat, but this drop typically occurs at the late 30s or early/mid 40s (for example after level 46, the same Soldier <span style="color:green">(Warrior)</span> will gain only a fourth as much strength per level). This is close to the point you can defeat the final boss and don't need to bother about long term planning anyways <span style="color:green">unless you're playing a remake, then you have a bonus dungeon or two after that where the overall stats increase is helpful</span>. Another reason to avoid higher levels is they take ''much'' more XP than repeating mid levels: A character can reach level 32 three times with the experience needed to bring a character to level 42 once.
 
;One major factor in determining the path is take is that the five main stats can't go above 255. That number is low enough that classes can reach that high in their primary stats before level 45, well before if they've been boosted with seeds and/or equipment and/personality (naturally agile classes equipped with the Meteorite Bracelet may reach the cap on that stats as low as level 20). Stats gains for a capped stats are wasted and should be avoided. Another factor to consider is ''which'' spells are obtained. While damage spells deal fixed damage and become useless later, buff and utility spells remain forever useful. For a Wizard <span style="color:green">(Mage)</span>, their obtaining the ability to double attack power gained at level 21 and ability to reflect enemy spells at level 24 remains useful in several boss fights throughout the game, even on a non-caster. One final factor to consider is how ease of gaining experience quickly, which reaches its apex once you can enter Baramos's castle and fight a particular enemy type that gives 40200 experience per kill.


=== Becoming a Sage ===
=== Becoming a Sage ===
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